Set up basic infrastructure for BMFlag, which will be used for signalling die properties to the UI
Added BMInterface infrastructure to save and load flags from database
Finished adding logic to support loading flags into BMDie from string
Added logic to add WasJustCaptured flag when a die is captured, and remove the flag on a new attack
Fixed name of SQL update file
Revert "* audit newlines of all files except those we know may safely be non-Unix"

This reverts commit 24dc134df2e241a21bb8933d8a6e4f696197af0c.
Merge branch 'master' of github.com:buttonmen-dev/buttonmen

Conflicts:
	deploy/jenkins/audit_newlines.py
	deploy/jenkins/build.xml
Merge branch 'master' of github.com:buttonmen-dev/buttonmen
Merge branch 'master' of github.com:buttonmen-dev/buttonmen
Merge branch 'master' into 193_history_flags

Manually resolved conflicts in:
	src/engine/BMInterface.php
Merge branch 'master' of github.com:buttonmen-dev/buttonmen
Fixed invalid MySQL syntax on update 00202_prev_swing_01.sql
Removed wait message for swing and chance/focus
Merge remote-tracking branch 'upstream/master' into 193_history_flags
Added flags to BMGame->getJsonData to diePropertiesArrayArray and capturedDiePropsArrArr
Fixed checkstyle issues
Fixed grammar
Merge pull request #821 from AdmiralJota/819_grammar_fix

Fixed grammar in disabled die title text
Show previous swing/option values
Fixed option request array bug when there are multiple option dice with identical recipes