starter the file loading thing
made it load a level and fied it so it doesn't float
Changed it to make it assume that the next level is completely filled
and
instead loads the squares which are blank or a different type
Changed the way data is sent through the system by adding a co-ordinate
class.
Fixed the error with falling through corners by changing from 4 edge
detection
points to a number around the outside circle.  However its needs
smoothing out.
Not sure what i last changed...
Merge pull request #3 from LunarLifeblood/lvlsAndGoal

Lvls and goal