This is the basic file. Includes:
Background Sprite
DuckDie script
DuckFly script
For your info, merely for testing purposes, in the duckdie script I used spacebar as a way to kill the duck.
Obviously this all needs fixing, but this is a start.
Added state drive to dog, Score GUIText, continued to troubleshoot random direction movement in duckFly script. Also added two animations to dog, 1. jump around for hit 2. lay face down for miss.
Went back and changed pretty much everything. Joined Stoddard and Christine in collaboration. Have state machines, gui, events, scripts and sprites set.
Merge branch 'AndrewSJensen' of https://github.com/2780AuthoringFall2014/DuckHunt

Conflicts:
	Assets/sprites.meta
Update V.01
Merge branch 'JaredStoddard' of https://github.com/2780AuthoringFall2014/DuckHunt
Got shot GUI to function.
Deleted a lot of dumb files.
Created sprites for Ducks hit GUI, created tags for the individual duck icons, and placed it within the game space.
Merge remote-tracking branch 'origin/AndrewSJensen' into JaredStoddard

Conflicts:
	duckHuntGit/Assets/main_scene.unity
	duckHuntGit/Assets/shots.cs
	duckHuntGit/ProjectSettings/TagManager.asset
ModifiedShots