added MOAIByteStream
Merge branch 'develop' of https://github.com/patrickmeehan/moai-dev into develop
added 'getAvailableStorage' method to MOAIAppIOS
modifications to MOAIAppIOS: revamped to register for notifications directly (no longer needs calls from app delegate); removed original ad hoc event implemention (now uses MOAIGlobalEventSource); added call to check available storage on device; added listener for iOS low memory warning
modified host function loaders (from file and string) to use global Lua functions instead of the luaL library methods directly (in case they have been replaced by a previously run script)
refactored MOAIInputMgr to prepare for implementation of internal input configurations
added MOAIMotionMgrIOS to handle gyro and accelerometer events
changed MOAIActionMgr to MOAIActionTree and changed MOAIInputMgr to MOAIInputQueue; added both to MOAISim and exposed as globals for back compat
tweaks to action system to prepare for multiple and user managed action trees; reworking and clarification of graphics resource lifecycle; import for graphics resource loading policies
moved MOAIMotionMgrIOS into its own module; fixed glitch in MOAIInputQueue declaration
fixed some shutdown/cleanup problems; added additional gfx resource loading policy to better handle environments with multiple gl contexts and out-of-context resource creation
Merge branch 'develop-plumzi' into develop-pointinside
fixed androd build (just point inside)