Modeling of the basic character complete.
Added a cost modifier to each tile.
Separated fixed characteristics (game rules constants) and character-dependent statistics in the StatisticsManager.cs initialization.
Added a TileManager. It stores tiles in a dynamically extensible tri-dimensional array (CubeArray).
Added CubeArray, the required matrix product implementation, and their tests.
Corrected CubeArray's permutation matrixes. Get() is now completely and correctly functional.