Render track in segments, still really messy
Lawl colors
Slightly better controllable segment colors
Refactor requires, move a bunch of stuff into utils.coffee
Start a major clean up that refactors EditTrack into EditMesh and EditController
Fix vertex selection and lay the foundation for multiple selection
Fix moving vertices with both GUI and Transform
Get the track at least rendering again
Fix wireframe selection and selecting a subsequent object
Fix adding roll and separator nodes
Fix editing roll nodes and separators with GUI
Only use Stats if it's included.
Prevent default when handling mouse wheel
Robustify GUI controller for if there's no edit track
Allow passing a container to be used to LW.init
Don't multiply track length by 10 when track stepping

Was causing hangs
Make terrain 10000x10000
Make renderer killable
Make terrain 9000x9000 just to avoid tearing. Need to find a better way
Add detector