Wireframes are mostly done, and a fair portion of the character sheet architecture is done. I now have most of my punch list. From here, it seems like a super big project, so I’ll be focusing on getting one thing done at a time in little bursts, rather than feeling overwhelmed at all of the stuff I have to do. “For the next five minutes, I’m going to program a save button and not think about anything else.” “For the next ten minutes, I’m going to make the tableview and its TextFields to edit the character attributes.” Things like that should make this less overwhelming.
Merge remote-tracking branch 'DungeonMasterBeta/master'
Wireframes are mostly done, and a fair portion of the character sheet architecture is done. I now have most of my punch list. From here, it seems like a super big project, so I’ll be focusing on getting one thing done at a time in little bursts, rather than feeling overwhelmed at all of the stuff I have to do. “For the next five minutes, I’m going to program a save button and not think about anything else.” “For the next ten minutes, I’m going to make the tableview and its TextFields to edit the character attributes.” Things like that should make this less overwhelming.