Merged 'develop'.
check for existence of view details.
better report missing metadata.
honor initial map opacity in config
Clamps heat map output to color values on min/max edges of range instead of rendering as blank
tweak to default cool gradient to boost the luminance in mid range
don't draw microscopic communities
Merge branch 'develop' into feature/colorwork

Conflicts:
	tile-client/src/main/webapp/js/layer/client/ClientLayer.js
	tile-client/src/main/webapp/js/map/Map.js
legend was dropping the alpha component in the color scale.
added polar color ramps
Merge branch 'develop'
Merge branch 'develop'
Updated GraphNodeRenderer positions to account for larger border width.
Merge pull request #41 from oculusinfo/feature/colorwork

Feature/colorwork