You can now light someone's cigarette in his mouth with a lit match (just like with lighters or lit cigarettes)
Ports the supermatter engine from /vg/

The SM was originally developed for bay12, but I ported the /vg/ fork.
Basically, it eats heat or atom/movables and generates radiation/power.
Everything that touches it turns to dust. If it overheats, it explodes.
Typical usage involves emitters and a cooling chamber.
Currently, these are only obtainable through cargo for 100 points.
The crate comes locked and requires CE access.
Adds one span class.
Morgue update
Trying to stay in sync
Fixed map paths
Can now click switch with any object
Fixes being able to remove clothing and inventory stuff while straightjacketed or handcuffed by clicking the inventory slot, not the worn item itself.
Fixes not being able to rotate your chair while buckled to it.
Prevent using the hand teleporter from inside closets and when under the influence of a chameleon projector.
Part1TestingTheWaters
MoveBeretsToSecureLocker
removes a lot of ugly plating from boxstation
during paprka's full-glass-windows update, they added a massive amount of platings that are very ugly. as their request i removed a lot, and also toned down the amount of warning platings they placed.
reverts chapel, fixes up some more lattices
Fixes the welder's onmob sprite not updating when turning off due to lack of fuel. Fixing experimental weldingtool having an invisible sprite.
Fix of c4 not deleting on signaler explosions

Fixes #6393
Alien UI consistency update

Changes drop and throw to be normal buttons, standardized background colors (only one purple, no red) of every button. Hands are now prettier.

http://i.imgur.com/qzKjVr1.png

In this image I have toggled on jumping, throwing, have set my intent to tackle, are in hunt stance, and I'm also dragging a locker.

Let me know if you want to see anything changed.
Fixes controless tracker runtime
Fixes 2 runtimes

Fixes antag hud runtime due to checking the mind before transferring it.
Fixes floorbot runtime due to typecasting with no sanity checks.
MapChanges/ArmourSpriteChanges