check for duplication to avoid defining a second input
Merge branch 'deferred_shading' of https://github.com/andr3wmac/Torque3D into deferred_shading
detail map propagation
atlas texturing (packing several smaller UV sets onto one larger one. Only system I'm certain uses that is decals...
conforms U32 ProcessedPrePassMaterial::getNumStages() to standard pass methodologies, instead of forcing it to purely pass 1.
Merge pull request #30 from Azaezel/deferred_shading

check for duplication to avoid defining a second input