-made shaders togglable
-synched coin spawn and coinbar flash to when coin hits bar
-set up screenAnimation adding properly to avoid "race condition"(not really a race condition, there's  no threading, but a similar bug)
-coins dropping properly
-only ranged and targeteers will give you coins
some little stuff I forgot to commit
Merge branch 'master' of https://github.com/JamesEdSmith/gamedev
Also I tweeked the bloom a little

Merge branch 'master' of https://github.com/Daivuk/gamedev into Daivuk-master

Conflicts:
	Pike-shot/CondottiereWars/Content/obj/x86/Debug/ContentPipeline.xml
	Pike-shot/CondottiereWars/Content/obj/x86/Release/ContentPipeline.xml
	Pike-shot/CondottiereWars/PikeAndShot.csproj.Debug.cachefile
	Pike-shot/CondottiereWars/PikeAndShotGame.cs
little tweaks to bloom ( was too bright)
Merge branch 'Daivuk-master'

Conflicts:
	Pike-shot/CondottiereWars/Content/obj/x86/Release/ContentPipeline.xml
	Pike-shot/CondottiereWars/PikeAndShot.csproj.Release.cachefile
-Fixed hotkeys not working in level editor screen
-remember ctrl + 9 to turn shaders on/off ctrl + 0 to fullscreen
changed "loot twinkle" sprite an appearance
-messing around with coins some
-fixed a reinforcement bug
-got some coin loss animation going on the coin bar
some ert
-workin' on doppel meter
little more work done on it.
more work still done on it. lots actually
final doppel bar tweaks, I can finally start working on other stuff.(Not that I've been working on the game much anyway, work's been crazy shitty)
fixed doppel problem with Weapon swings
trying new doppel functionality