adds mobile controls to network, also fixes meter disappearing after first swing
settings for android build changes
Added functionality to server comments

Also (hopefully) fixed the bug of NAT-punch not working
Added grass kick-up particles to buggy_m prefab

-changed buggy_m to be what the offline buggy is, some values may not be
exactly the same as what buggy_m used to be.  But this adds particle
effects to online buggies.
-added buggy simulation interpolation to client players because it is
needed for the particle scripts to work
-added CarController script to PlayerInfo to improve performance
Added grass kick-up particles to hotrod_m prefab

-added turf particles and smoke trail to hotrod
-removed warning from LocalBallMarker.cs
change ui so that hover state is used as controller selected state, instead of trying to move a generic highlight around
Moved opponent icons to correctly be over the player on minimap
Lots of stuff

* Made (almost) everything load from config.xml rather than being
hardcoded
* Started moving the networking onto the main menu so you can load up
any map (currently only "level_full" partially works)
* Added ability to change map to netLobby
* Moved the BallMarker script to be dynamically loaded
* Config.xml now saves online player and server name
Finished porting over to new system

* Added new tags for map makers
* Map makers can now assign a spawn location and a lowest height in a
level
* Changed a reference to main.Camera in a few places to the nvs one
* Changed server-client movement messages ready for interpolation method
2 quick fixes

* Fixed netWinCollider sometimes not initializing
* Fixed config.xml bug where adding new models and levels wouldn't work
Quick fix 2

* Moved an if statement to where it will be run
Added online color selection; now using newer patrick head

rebased
array stuff.  Maybe a color bug fix?
charactery

Charactery
Config.xml now has version control

* Added version control and auto-updating Config.xml
Merge p2

* Fixed something I overlooked before

level_full is now network-free
Added a bug

* NATmode is now saved to Config.xml
* Disabled spectator
* Removed Orbit when netLobby is destroyed
Bugs:
* Compiled version errors for some reason
Fixed the bug

* Config.xml now works
More bits

* Disabled spectator
Merge branch 'master' of https://github.com/bobsayshilol/bad-golf-community-edition

Conflicts:
	Assets/resources/config.xml
	Assets/scripts/network/netLobby.cs
	Assets/scripts/network/networkManagerClient.cs
	Assets/scripts/network/networkVariables.cs

Fixes I missed when rebasing