do mine/herb reset for all characters
oops - missing "end"
colorize mission tooltip
Add bbicon and bcicon to custom ldb text (arrows for building in progress / can be activated)
add realm-name to color-cache (fixed issue #51) - chars on different realms could be different classes
fix "play sound" option
add bicon custom ldb variable (combined building arrows)
add locale entries for new custom ldb options
init shipment as empty table - should fix #47
fix advanced toasts
show rewards in mission tooltip
oops - 100 * 100 = 10000, not 1000!
don't display shipment details when capacity = 0
fix item display in mission rewards
handle nil results from getiteminfo (item not cached yet) - next step (todo): remember textures in SVs
fixing green squares by actually using the returnvalue of GetItemInfo
Add notification queue
Add summary toast (incomplete)