Restore pool ID @gedads overwrote.
Forgot to make certain Chariotbuster/Orc Fighter always pops where Orcish Panzer dies. Also did same deal to Lumber Jack after Weeping Willow dies. They should all spawn in place now instead popping at their default position and then running to where the player killed the first mob.
Update Jailer of Faith

Update qm3 hide the ??? on trade complete. Added random pos  for next
qm3 spawn after the Jailer of Faith is killed.
Merge pull request #664 from Turttle/Jailer_of_Faith

Update Jailer of Faith
Merge pull request #662 from TeoTwawki/NMs

Restoring overwritten stuff I already did + Minor NM spawn pos fix
Typo...
Merge pull request #665 from TeoTwawki/NMs

Typo...
Updated Ix'Aern DRK

Added text to show when clicking the ???. Added spawn mobs on trade to
the qm2. Added Aw'aern check to see if the mob killed is inside the ???
room.
CORE: fixed small math error in utils.cpp
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Updated typo

Updated the way I commented out the file in Aw'aern and qm2. From single
line to block format.
CORE: fixed an out of bounds write
Fixed the startup command and target directory when building in Release|x86
CORE: general stability/threading issues with zmq sockets
-added a message queue for the main thread to add to instead of calling send directly
-message thread checks queue every 500ms and sends messages from the main thread
SCRIPTS: getMoonPhase -> VanadielMoonPhase
CORE: small potential fix for chat message client crashes
Missing spell message

for armys paeon and mages ballad
Merge pull request #671 from bope12/patch-7

Missing spell message
Merge pull request #666 from Turttle/Ix_Aern_DRK

Updated Ix'Aern DRK
SCRIPTS: consistency changes (camel case lua calls and function names)
Merge branch 'master' of https://github.com/DarkstarProject/darkstar