Adding in drawing 

Adding in drawing
You should change this to not use spellReady (you should keep champSpell.IsReady(), instead just do a range check and the config enabled check. If you don't do this, you will see the drawing will flicker in and out since its being reset every tick. Also, you may want to change the range check if you think the draw should happen further away then the spell range. Maybe use the same 1500 range as you did for smite? Besides the possible value change, the code required is below, let me know if you have any questions. 

Vector3.Distance(ObjectManager.Player.ServerPosition, mob.ServerPosition) < champSpell.Range + mob.BoundingRadius

Config.Item("Enabled-" + ObjectManager.Player.ChampionName).GetValue<bool>()