Merge remote-tracking branch 'origin/master' into audio_effects
Merge remote-tracking branch 'origin/master' into audio_effects
These files include; the bosses dash, heal, morter explosion, and crazy mode charge up, the players laser weapon
NewNew spider text
Minion Mesh
Merge remote-tracking branch 'origin/master' into boss_meshes
Merge remote-tracking branch 'origin/master' into audio_effects

Conflicts:
	Assets/Audio/BossDash.wav.meta
	Assets/Audio/BossHeal.wav.meta
	Assets/Audio/BosschargeUp.wav.meta
#117 Final Audio
Edited a new laser sound and added it to the beam rifle prefab
Cleanup After Boss Death
- All minions, bullets, mortars, spawn points, etc. are cleaned up and destroyed after the boss is killed.
- Various tweak for visual appeal and balance.
#117 Final Audio
- Implemented better boss landing sound and camera shake upon impact
Merge pull request #180 from ModSquadWorkshop/audio_effects

New laser sound, boss landing sound, and camera shake on boss impact
Unified Phase Settings
- The phase settings for the spawner and mortars have been moved up into the spider tank. No different states only have to choose whether or not to use the spawner and mortars.
Boss Health Display Fix
- Cleaned up the boss's health display so the darker background shows up and it displays correctly for different resolutions.
Merge branch 'master' into final_work

Conflicts:
	Assets/Prefabs/Bosses/Spider Tank.prefab
Merge pull request #181 from ModSquadWorkshop/final_work

Final work
So I beefed up the spider walk animation, Added a dash animation for the spider, then i got the players arms up like he is holding an invisible gun
Merge remote-tracking branch 'origin/level_design' into final_work

Conflicts:
	Assets/Scenes/LevelDesignNewTextures.unity
Merge remote-tracking branch 'origin/boss_meshes' into final_work
Minion Animations and Gun Meshes
- Minion animations are now in.
- Gun meshes are now lined up with the player's pose so that it looks like they're holding the guns.
- Boss's new walk animation is in.
Merge pull request #183 from ModSquadWorkshop/final_work

Final work