Level One with updated environment
level 1 with added forest assets
resolving conflicts
Merge pull request #24 from RedComrade/master

Moved sound_fx and music to master files/global variables
Housekeeping and scripting update

Moved environments into their folders, moved test-tiles into their
folders
Game.Blend update

Levels can now be loaded by script
Press the numbers 1 through 4 while the game is running to open
different levels. Only works properly when they are used in order.
Successful sound play and lock test in testLevel

I figured out how to get a stem to kick in on collision and to keep
playing thereafter. Dr 0. suggested that in order to avoid timing
issues, we should have all sounds playing on mute, and the collision
will then unmute it. I have no idea how to make it mute and unmute, and
the tutorials have failed me for the first time.
updated level 1 with final challenges + ground
Merge pull request #22 from MichaelRamsoondar/master

Level One with updated environment
Turtle update + rough scuba turtle
Organization
Merge pull request #25 from RedComrade/master

Successful sound play and lock test in testLevel
Merge pull request #26 from OmegaOzone/master

Level 1 updates and rough scuba turtle model
Changes: Playing sounds/music with keyboard functionality. Author: Tanya Goncalves (goncat@mcmaster.ca).
Merge pull request #27 from tanyamgoncalves/master

Changes: Playing sounds/music with keyboard functionality. Author: Tanya...