Player can now move at random
Merge branch 'develop' into randomInput
Player can now fire at random
SurvivalMode now playable (enemies fleeing from player)
Revised comments for randomInput
Changed score evaluation of the GA for survivalmode
Merge branch 'randomInput' of github.com:werme/DATX02 into randomInput
Refactored how fire works and added fireInDirection function
When using randomInput, player fires bullets in a random direction instead of a random position of the map.
Merge branch 'develop' into randomInput

Conflicts:
	src/js/entities/enemy.js
	src/js/entities/player.js
set useRandomInput and survivalMode to false