Test on a collision system by polygon.  I want to create a serries of pollygon for the patches of box colliders instead of checking for each tiles.
Createda system of polygon for terrain collision detection.
some improvement on the polygon functions.  Need to fix the collision function.  Finding the intersection point on the intersecting vector should allow me to push back the polygon in the appropriate direction for it to not intersect anymore.
Created a threePointAngle function.  Working on a function to convert concave polygon into multiple convex polygon.
Test on the threePointAngle function.  Commited just so I can access it from elsewhere.
Test on the threePointAngle function.  Commited just so I can access it from elsewhere.
Broken version, updated to have acces somewhere else.
Broken version, updated to have acces somewhere else.
Broken version, commited to have acces to the code somewhere else.
Broken version, commited to have acces to the code somewhere else.
Broken version, commited to have acces to the code somewhere else.
Broken version.  Committed to be accessed from elsewhere.
Some advanced on the convexPolygonSplit function but still broken.  Commited to be access from elsewhere.
Broken version.  Committed to be accessed from elsewhere.
Some advanced on the convexPolygonSplit function, might be fixed, need more testing.  Commited to be access from elsewhere.
Fixed the convexPolygonSplit function. Now the terrain map collision polygon are save as convex.
Starting to work on the SAT collision function. Need to project my vertex on the axis.
the nearestPointFunction has been fixed, probably. Need more testing.
Worked a little more on the satCollision function.  Still buggy as fuck.  Submited to have access from elsewhere.
Some worked done on the SAT collision function.  Still buhhy as shit but some progress done.  COmmited to be accessed elsewhere.