Beginning learning and planning in stochastic games implementation
Merge branch 'master' into jmacglashan
shifted from deprecated visualizer construtor to new one
Updated EpisodeAnalysis to index rewards by the more mathematically
common time step formalism in which a reward is received in the time
step following the action that produced it.
Added GameAnalysis object; a parallel of EpisodeAnalysis for stochastic
games
Updated stochastic games learning methods
updated world to return GameAnalysis objects and also be able to rollout
JointPolicy objects
updated files ot use new recordTransition method of EpisodeAnalysis
some more stochastic games refinement
Added episode/game visual replay methods and created game visual
explorer
Merge branch 'master' into jmacglashan
correlated q work
New branch for grid domain visualizer of working centralAFfordance code
New branch
updating branch name
Simplified affordances example and condensed into a class.
sg work in progress with joptimizer
minor changes to affordances
adding modified Mallet jar
Added AffordanceValueIteration. Still a bug with softaffordances, working on it now