[View] Clear Hardware-Layers before system destroys HardwareRenderer

Symptom: Sometimes HardwareLayer display is corrupted.

Root Cause: In some cases, ViewRootImpl destroys HardwareRenderer​ without
clearing HardwareLayers in the view hirarchy. If the system trims memory fully
and kill the glContext at the same time, HardwareLayer may corrupt.

Solution: Clear Hardware-Layers before system destroys HardwareRenderer​.

Reproduce steps: Modify the cache's trim memory mechanism to make it easier to
trim fully, HardwareLayers implemented in app will easily be corrupted.
Modification of the cache is not required but make it easier to reproduce.

Change-Id: If57c802cdacf8dc37cbbcc199e74f9482834f981