Age the world in one cycle
Limit ageing the world to about 10ms per cycle
Select attack target for monsters in scripts only
Test for correct map import from editor
Ignore comment header in maps
Fix default for missing QuestAvailability entry point
Fix lexical cast to one byte integer
Calc steps only if waypoint exists
Remove verbose warning
Fix A*

Initialise colour map properly.
Use maximum norm for range checks

Characters can move diagonally now, so it makes more sense to use
the maximum norm for e.g. fighting.
Save maps after import
Use a single constant for world name
Supress compatibility warning issued by automake
Remove old maps on map import
Cap monster agility for walking
Add pre-reload hook
Enable monster vs. monster fighting
Abort route if destination cannot be reached
Use max norm for distances