Remove now-unused gl-render
Less friendly gl-error reporting; let voxel-engine handle compatible browser detection
Refactor built-in plugin opts
Remove stitcher.stitch() call since voxel-stitch now calls it itself
Move GL texture creation to voxel-shader; show voxels on 'updatedSides' event

Update voxel-shader, voxel-stitch

deathcap/voxel-shader@612a72c8551df75f8329a31020cd4a76d49ad63a Set texture on updateTexture event from voxel-stitch
deathcap/voxel-stitch@e2f981afed46dcbaace478449faef4a3565e1511 Emit updatedSides (was updateTexture), create GL texture and then emit updateTexture

Commit message generated by https://github.com/deathcap/lmno-cl
Move blending settings to voxel-shader

Update voxel-shader

deathcap/voxel-shader@fa7d12388aa9df49dc159a08e47cb58af67d270d Add blending function setting from game-shell-voxel

Commit message generated by https://github.com/deathcap/lmno-cl
Move meshes to voxel-mesher, now loaded as plugin