WebGL: uv array bug #5054: fix
Create texture data and draw texture
texture coordinate use half-edge method
Finish the texture mapping implementation.
transparent texture blending support
Generalize blended animation to Object3D instances, not just Bone instances.
Fixed resolution on mobile phones

On mobile, resolution was incorrect due to devicePixelRatio != 1

Update OculusRiftEffect.js

Update OculusRiftEffect.js

Update OculusRiftEffect.js
Merge pull request #5087 from arodic/patch-1

Fixed resolution on mobile phones
Support phong/lambert lighting
clean color and can use domElement parameter.
Fix texture mapping bug through flipping texCoord.v
Remove unused variable
Calculate envmap reflection vector for the phong material per fragment

resolves #5058
Support colors in binary STLs
Merge pull request #5091 from erymski/colored_stl

Support colors in binary STLs
Merge pull request #5090 from shapespark/envmap-reflect

Calculate envmap reflection vector for the phong material per fragment
Add ambient color for palette
Example: Fix canvas shapes particle sparks breakage

- #5071
- Due to object.position being immutable
Updated builds.
Merge remote-tracking branch 'zz85/master' into dev