-Put original _RetrieveLocalIP( function back in but only for Mac OS X, this allows the server process to run on OS X again
-FYI builds and runs on Mavericks
Two liner that should fix a major crash issue with Particle weapons when a player dies/goes to menu/quits
Cleaned up some of the master server output and added a print for config mismatch errors.
More work on debug output cleanup and better message logging.
Modifcations to close #14.  Master Server Entry expire works now.
Renaming the g_telep.cpp and .h files
Preliminary chages to client and server for server-side teleporters.
**** CLIENT MUST BE REBUILT TO CONNECT TO THE SERVER!!! *****
Some very fun and nasty hacking to make the server spit back an "Incompatible Protocol" message to the current client.
Forgot a file.  Changes for the teleporters.
More work on #32, teleporters.  Network protocol version 0.22 now.

- Modifying teleporters objects server side works.
- More work on the input constraints is needed
- need to change the rotational input values to degree
  values instead of the really weird float triple.
- Creating teleporter object now tells you it's server side id.
  (Used for tp.mod commands)
Fixing some windows build errors that resulted from #32 and the protocol
detection server side.
Cleaning up the Visual Stuido File List.
Updated Xcode project for latest file changes
Someone forgot to add g_telep.cpp to the build phases (slime forgot)
Added teleporter object and tp.create examples to boot_sv con
Teleporter Bug Fixes.  Work on #34.  Minor modification to version checks for network packets.
Merge branch 'master' of https://github.com/OpenParsec/openparsec
Client change to fix teleporters client side.  Closes #34
Disable automatic texture compression at texture load time (see comment in code)
Very minor cleanup of some rendering code