Added IsInFront() to DemoGame, which checks if a gameEntity is in front of the z-axis of the artifact, making only "visible" tiles clickable.
Merge branch 'master' of https://github.com/AllodialAxolotlAggregate/arcaneaxis

Conflicts:
	DirectX11 AA2/Debug/DirectX11_Starter.exe
	DirectX11 AA2/Debug/DirectX11_Starter.ilk
	DirectX11 AA2/Debug/DirectX11_Starter.pdb
	DirectX11 AA2/DirectX11_Starter.sdf
	DirectX11 AA2/DirectX11_Starter.v11.suo
	DirectX11 AA2/DirectX11_Starter/Debug/Artifact.obj
	DirectX11 AA2/DirectX11_Starter/Debug/CL.read.1.tlog
	DirectX11 AA2/DirectX11_Starter/Debug/CL.write.1.tlog
	DirectX11 AA2/DirectX11_Starter/Debug/DemoGame.obj
	DirectX11 AA2/DirectX11_Starter/Debug/DirectX11_Starter.log
	DirectX11 AA2/DirectX11_Starter/Debug/DirectX11_Starter.write.1.tlog
	DirectX11 AA2/DirectX11_Starter/Debug/GameEntity.obj
	DirectX11 AA2/DirectX11_Starter/Debug/Rune.obj
	DirectX11 AA2/DirectX11_Starter/Debug/Spellbook.obj
	DirectX11 AA2/DirectX11_Starter/Debug/link.read.1.tlog
	DirectX11 AA2/DirectX11_Starter/Debug/vc110.idb
	DirectX11 AA2/DirectX11_Starter/Debug/vc110.pdb
	DirectX11 AA2/DirectX11_Starter/DemoGame.cpp