initial commit, only removed .svn folders
remove references to VisualC9 folder; it doesn't exists and causes "bootstrap" script to fail.
Add PNaCl Makefile and Bitbucket README.md file.
Add .hgignore file
Update .hgignore so that a build doesn't pollute the repo
Try and fix formatting error in README.md
Add some libs to Makefile.pnacl based on examples in the NaCl SDK
Get rid of all SDL_opengl.h includes
Make sure everything relies on gl_opengl.h for its OpenGL interface
Rename gl_ext_framebuffer_object to gl_arb_framebuffer_object
Make files referring to OpenGL #defines prioritize gl_opengl.h over config.h; saves having to recompile everything just to test some GL flags
Add support for non-GLU mipmap generation; mipmap generation is now consolidated in gl_texture.c
Use of GLU is now completely optional; tessellation is done with an independent (slower) algorithm, mipmapping is handled by OpenGL itself, and resizing is handled using either non-power-of-two textures or simple scaling.
Have gl_preprocess prioritize defines in gl_opengl.h over config.h (omission from previous commit)
Fix a double-free in gl_preprocess.c (only showed up when USE_VBO was defined)
Add CMake build system
Make some small changes to the README.md (consolidate feature lists & speculate strongly that Lua will be the chosen scripting language)
Add build.sh and rebuild.sh helper scripts.
CMake build system builds now
Make FixedDiv (m_fixed.h) inline to avoid annoying error message.
Adding preliminary deltas using LibXDiff, still just in the testing phase.  Performance seems to be adequate, still poking around though.
Removed all C++ stuff from CMakeLists.txt
Added debug and profiling support to CMakeLists.txt (profiling uses Google Performance Tools, I suppose optionally one could use gprof).
Updated CMake find modules to be more or less consistent
Delta generation works now.  For small maps it's unnoticeable, but on large maps (Sunder MAP06) there's a definite slowdown.  The diff algorithm takes up most of the extra time, but I can (and at some point likely will) look into modifying libxdelta so I can use static buffers instead of allocating new memory buffers every frame.
Kind of a mega-commit; sorry.
Add Unicode conversion routines using LibIconv; internal format is UTF-8.
Add ENet, Iconv and MessagePack find modules to CMake.
Add a short style guide.
Add a byte buffer module.
Add an object buffer module.
Break out getopt code from d_server to m_getopt.c.
Pull all netcode into n_* prefixed modules.
Several small header organization changes.
Major netcode progress; see TODO.md for current status.
Remove old-ass, non-working IPX code.
Remove dependence on SDL_net, which is being replaced by ENet.
Many refinements to the build system.
Finished adding dispatch, pack and unpack routines for the P2P netcode.  It's untested and likely to require lots of fixes.  It's a big slog though so I'm pushing through it as best I can.
Update TODO.md.
Move some sections around in README.md, make baseline OpenGL version OpenGL ES 2.0.
Added code for *Send and *Broadcast methods.
Working on fleshing out delta logic; added n_state module.
Transitioning m_delta module from prototype to real deltas implementation using buffers.