Minimize footprint when resizing board
Clear array with Array#map
Refactor logic in game state methods
Move reset methods into Game.teardown()
Allow human to go either first or second

Currently, via boolean in Game.settings.isFirst
Store table cells query in Actuator
Remove restart logic from Game.play()
Expand one-line if statements and functions
Iterate over NodeList with Array.prototype.map
Move event binding into actuator
Extract custom events into separate method
Move event dispatching into actuator
Prefetch naught
Refactor game initialization