Make the delay like 5 or 10. 40 is too much.
Op 20-jan.-2014 22:15 schreef "hornygranny" <notifications@github.com>:

> In code/game/turfs/simulated/floor.dm:
>
> > @@ -431,14 +431,18 @@ turf/simulated/floor/proc/update_icon()
> >  				user << "\blue The lightbulb seems fine, no need to replace it."
> >
> >  	if(istype(C, /obj/item/weapon/crowbar) && (!(is_plating())))
> > -		if(broken || burnt)
> > -			user << "\red You remove the broken plating."
> > -		else
> > -			if(is_wood_floor())
> > -				user << "\red You forcefully pry off the planks, destroying them in the process."
> > +		user << "<span class='notice'>Now removing the [floor_tile.name]...</span>"
> > +		if(do_after(user,40))
>
> It's the same delay as girder, nearly instant and you can queue multiple
> at once.
>
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>