Quite a bit more cooking stuff.
Fixed food merging/cutting and simplified some of the data that was being stored on food. A lot of testing is still required to make sure that food doesn't act weird.
Added a timer check to the torch item so that the player has 8 seconds to pick up a torch item from on top of a log pile before it initiates burn.
Tweaked pickling decay rate modifier.
Begun work on converting armor stands to entity-only. May just modify vanilla armor stands in 1.8 though. Armor items are stored on the server, but the datawatcher doesn't correctly pass that info to the client for rendering yet.
Altered rooster crows. Less variance in pitch, slightly quieter and now only done when the rooster can see the sky
Added clay/ceramic bowl art
Added harvestable sea weed for food. Needs art
Attempted to tweak some mob data to make mobs slightly less common. Didnt work out as intended. This needs more work. Zombies made easier to kill and do less damage since they tend to swarm.
A number of Large Vessel related fixes.
Added damageBuff stat to forged weapon heads which will boost weapon damage.
Added some missing item names
Fixed slabs not being scanned for isSideSolid correctly.
Forges now generate smoke blocks. This can be toggled in the config.
Barrels no longer render the hoop inside the barrel.
Smoke is now off by default since its not perfect yet.
Made the process of Pickling more accurate. Foods must first be brined for 24 hours, then they can gain the effects of pickling.

Also created a Food class for Food helper methods so that TFC_Core doesn't grow because of food. All Food NBT properties should be accessed using some kind of helper method, and never directly in the NBT.
Also adjusted decay rates of the various preservation techniques, however work on this is still ongoing.
Fixed Year Length ratio causing an incorrect scaling of food decay. Longer eyars caused faster decay. Oops!
Updated food combining to properly transfer stats when splitting/combing foods. Also added description words for how cooked a food has become.
Anvils are now equippables. Adjusted back renderering for barrels and vessels
Burnt out torches can now be relit by tapping them with a torch in your hand.