push the input data from java to c on each event
Merge pull request #260 from hooby3dfx/master

push the input data from java to c on each event
If you can't combine the activity, share the static functions
Finish subclassing VJoy, EGL, OSD, Add runtime muting
Account for the default value of unset boolean being false
Merge pull request #266 from NoblesseOblige/master

If you can't combine the activity, share the static functions
Massive cleanup and organization of processes by function
Realign the native interface with the Java app counterpart
Reduce the number of packages, Input is really emu stuff
Allow menu interaction before immersive overlay recedes
Add permanent sound option, Split debug into menu, Clean
Merge pull request #267 from NoblesseOblige/master

Massive cleanup and organization of processes by function
Add the thread priority to prevent unused sound thread use
Only use reflection method when API is unavailable for call
Stop redrawing the popup, Change enable state dynamically
Don't know about you, but I keep accidentally closing emu

This also removes the debug preference, since this menu is no longer
visible until pressed. If someone presses it by accident, they would
have probably enabled it by accident as well. Nothing dangerous is in
there anyway.
Merge pull request #268 from NoblesseOblige/master

More optimizations and stability stuff (Yah!!)
Handle the popup navigation through buttons for the lazy
Handle irrational decision to run screaming from file listing
Fix an issue with popup definition coming after vector calls