Fixes for numhits system
Implementation of new spell table fields
Update and further implemention of CastRestriction
fixes
fix for LimitCombatSkills
fix for Extended Inginuity table data
update
Fixed a performance issue involving std::string and EQStream identification.

Fixed a denial-of-service exploit in EQStream.
Merge pull request #114 from KayenEQ/master

Numhits update, additional spell table fields utilized.
Post-inc to pre-inc
potential crash issue involving backstab & missing primary weapons resolved.
Merge branch 'master' of https://github.com/EQEmu/Server
Fix mod_spell_resist to be no-op by default ...
Performance: Changed RampageArray to be a vector of IDs
Only build flurry attack opts on success
Fix Mob double/triple/quad check to work if a lower one isn't set
Update tblWorldServerRegistration.sql

login server expects a "ServerTrusted" column
Merge pull request #115 from gpanula/patch-1

Update tblWorldServerRegistration.sql
Merge remote-tracking branch 'remotes/EQEmu/master'

Changes to EQStream were not merged, because I couldn't get oldstream to play nice (disconnect when entering zone.)