Two changes to ModuleEffects::_populate() to fix crashes:
* Removed delete of effectsList as it was causing crash and is unnecessary
* Wrapped switch statement in later part of for loop in an if block to avoid making use of mEffectPtr in case it might be NULL
* Removed use of PersistentEffects map since changes in dgmEffectsInfo effectAppliedInState field can now encode multiple states in the same value
* Added effects maps for Gang and Fleet effects
* Changed switch() statement to series of if() blocks to allow an effect to be added to more than one map if its effectAppliedInState value is encoded so
Merge branch 'master' of https://github.com/evemuproject/evemu_server