fix HTML5/GWT Game constructor call
GameObject: load class by name from objects package if it is not in the gameObjectTypes name map
remove level2 classes from name map
level2.tmx: changed objects to use class name
Barrier: load sprite name from map object properties or use default
created cell door sprite and changed level2 barrier sprite
add flags to toggle control, HUD elements
refactor redundant code to renderLayer
extract method drawTargetArrows()
change targeting color scheme: Enemy: red, NPC: blue, other: green
replace targeting arrows
refactor code for selecting target to Player.getPrimaryTarget()
targetColor()
draw primary targetable with a highlight, and active target with a highlight and a dot
refactor redundant code to drawTargetArrow()
fix typo "environmentCategory"
added server project