Displaying ellipses, but position not working yet.
Small cleanup and uglification of the colours.
More cleanup and some test code.
Working pretty well! Cleanup needed, though.
Some cleanup done. A lot of work needed on the actual model and game logic - it's a bit hairy now.
Experimenting with exponential conversion of the pressure.
Added game loop and moved Bubble.Top in there.
Experimented with gas leakage. I think I will have to get into real physics, though.
Really bad attempt at creating 'real' physical behaviour.
Just adding upwards force at release (not stopping bubble). Still ill, though, very ill.
Tweaking a bit, but this takes more than that.
Lowering the speed increase quite a bit.
Changed pressure effect to 'color diameter', and removed all 'gas' references.
Changed ellipse implementation to Path, with centered X/Y.
Making bubbles disappear when full.
Bubbles flattening when hitting ground. TODO: Raise the bottom as they flatline.
Bubble color fill flattening together with bubble outline.
Best version so far, to pop bubbles is the goal.
Refactored so that the ViewModel handles all pressure actions (bubble coloring and the like).
Added noise sound when pressing a bubble (singular - just one noise generator for now).