Preliminary testing on glowing materials

yay
Level 3

Added assets to level 3 for the purpose of world building
Level 3

Added trees in level 3
Trees in road removal
Collision update 1

fix started
Cinematics team cutscene edits 3

Cuts, cameras and audio syncs have been added for the following
storyline scenes:
-Game start
-Mission 1
-Mission 2
-Mission 3
-Mission 4
-Mission 5a
*Mission 5b will need audio edits.
*Mission 2c will need audio edits.
*Mission 6 still needs audio
*Game End cinematic/Roll credits has yet to be designed.

Overall,  cutscenes are missing: Background music, Main actor assets,
VFX, and animation.
Collision update 2

placed a collision as efficiently as I could. I couldn't preview, so i
used tri-counts as a determinate for how i applied collision. accuracy
was not a factor, and collision issues most likely will occur at some
point.
minor cinematics, audio

sound dialogue tracks added into the remaining missions that were
missing them
Landscape and level 1 update.

mostly adjustments for spline, and creating of housing area in level 1.
Level 3

fleshed out level 3 with asset placement
new water box hype

unfinished though.
Adding Glow Assets and Changed OG Assets

the change is to allow for instancing with glow
Cinematic team cuts final

all cinematics have cuts/camera and audio aligned. actors, animations,
visual effects and sound effects still need to be added.
Massive visual updates

Waterbox billboards have been placed, many rock type materials updated,
landscape is mostly ready,  nests are in place,
Menu styles and day/night
Reverted maps to prev commit
Water box update 2, shore line

Shore line spline by the northern area is in, and a check was done to
make sure its not splined too high. another check will be needed in
playtesting. more billboards were added to branch outer waves, with
inner.
Menu styling complete
Merge branch 'master' into DesignTeam
Merge branch 'master' into iss70