Fix export translation(can't save pot file)
Add project list filter for easy finding projects
Move ProjectListFilter::FilterOption into private section
Use toolbutton for clear search term
Fix FixedMaterial uv xform not working bug
Fixed resource name not updated when saved in resurce dock
Fix bug help history overwrote by tree item selected call back
Fix pinning project segfault
mouse_mode implementation on OS X
Merge pull request #548 from Felbo/master

mouse_mode implementation on OS X.
Fixed mouse motion events with captured mouse mode in OS X
Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Fix 3d platformer demo texture display black on android devices
Missing name on collada-imported materials
Merge pull request #554 from marynate/PR-fix-platformer-demo

Fix 3d platformer demo texture display black on android devices
Merge pull request #549 from Felbo/master

Fixed mouse motion events with captured mouse mode in OS X
Merge pull request #546 from marynate/PR-fix-pin-project-segfault

Fix #526 segfault when pinning projects
Merge pull request #542 from marynate/PR-fix-resource-name-update

Fixed resource name not updated when saved in resurce dock
Merge pull request #541 from marynate/PR-fix-uv-xform

Fix FixedMaterial uv xform not working bug
Bug Fixes
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.