The timer now only works after an event has been loaded. Because events cannot yet be unloaded (this needs to change), the timer only works if an event is loaded (this is the expected behavior). Clicking on the timer while it is running will pause it, and clicking on it while it is paused will start the timer where it is. Once the timer runs down, clicking it again will restart it. There is still no unnatural stop.

The first round of product testing was done on this prototype. Change notes include:
. clicking an item in the list should load it
. clicking a loaded item should start/pause/restart the timer.
. dragging a loaded item out off the tarmac should unload it/reset timer.
. restart state of app should have last event loaded.
. all items should include a formal method of acknowledging their completion
.. a checkbox or button

.TAKEAWAY: primary interaction should be through items, not the clock