Added UnitAnimationManager.
Merge branch 'master' into unit_animations
Changed the common message data type to include a glm::ivec3 instead of just an int.
Units switch between idle and walking states appropriately.
Merge branch 'master' into unit_animations
Player units play walk and idle animations appropriately.
Correct Thief texture and prefab.
Merge branch 'master' into unit_animations

Conflicts:
	VajraFramework/ExampleGame/Code/ExampleGame/ComponentMapper/ComponentMapper.cpp
	VajraFramework/ExampleGame/Code/ExampleGame/Components/Grid/GridManager.cpp
	VajraFramework/ExampleGame/Code/ExampleGame/Components/ShadyCamera/ShadyCamera.cpp
Merge pull request #67 from VajraFramework/unit_animations

Unit animations