Reduce uniform count - init
Reduce uniforms - ZNear, ZFar, DeluxemapOffset
Reduce uniforms: redundant braces
Reduce uniforms: fog
Reduce uniforms: ShadowProjDistance, fixed LightstyleColor
RGBGen and soft particle uniforms in appropriate files
Blank line separator
Reduce uniforms: dynamic light
Small autosprite/autoparticle changes to use MAD
Use fract instead of floor for waves
Merge pull request #77 from SiPlus/patch-4

Tighter uniform packing