load bitmaps on background thread
Bitmaps loaded in AsyncTask, displaying progress while loading.
Check that bitmaps are loaded in onTouchEvent
Submitted as Assignment 5
Created MyButton class to cleanup gameView
Implemented Slider class. Using MyButtons in titleView.
Tried removing some "magic numbers" in positioning elements
Computer player responds to player action, can play out hands.

Minor UI tweaks - added progress bar, adjusted padding
Small tweak so game can handle computer acting first in a hand
Added antes to each hand

Moved around some code, fixed minimum bet sizes
Evaluator uses bitwise operations instead of clunky division and modulo
Small changes and comments
Clarified where some numbers were coming from in Evaluator
Update GameView.java
Update GameView.java
Bitmaps stored in sparseArray. thread-safe and all off main.

Simplifies work done in asyncTask.
Think it makes the code more readable?
Note: SparseArray is basically a HashMap...
Merge branch 'threaded' of https://github.com/evandam/Poker into threaded

Conflicts:
	src/ecv/poker/view/GameView.java
Merge conflicts
Minor code cleanup
Tweaks to Evaluator. Cleaned up some code and comments