Merge branch 'release/v0.3' into develop
It's not ElementTD anymore.
Creeps become visible when only after crossing entry point. Added turn time.
Adding HUD Text extension to NGUI framework.
Creeps healthbars added.
Removing old assets.
Added HUD to towers, will be used for crit hits, misses, etc.
Added new boss creep type. Fixed the wave time managment.
In progress...
Flow for creating new towers is finished.
Fixed tower HUD text.
Upgrade and sell flow fixed.
Merge branch 'feature/ui' into develop
New creeps
Damage is computed based on tower attributes.
Tower range is now highlighted.
Fixing tower attributes.
Tower range is not projected on creeps.
Tweaking tower attributes, adding splash attack restructuring attack template.
Merge branch 'release/basicTowerAttack'