Added MapHelper class to keep track of spawning points on the map.
Added a SpellSpawn class, which represents spell spawning points on the map. Basic functionality provided.
Added a couple of spawns in map 99
The game loop now spawns spells using MapHelper
Players no longer respawn in random places
MapLoader now initializes and registers a MapHelper
Removed a debug message in SpriteComponent
Adding MapHelper and SpellSpawn the to project