issue #3401: physical lua banding script and auto script
issue #3401: physical lua banding script, add testlua->physics test
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss3401_physical_lua_binding

Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/scripting/lua/bindings/CCLuaStack.cpp
	cocos/scripting/lua/script/Cocos2d.lua
	cocos/scripting/lua/script/Cocos2dConstants.lua
issue #3401: add physics lua auto generate to android.mk
issue #3401: update cmake project set
Updates README.md for running new project.
Merge pull request #4950 from dumganhar/update-readme

Updates README.md for running new project.
Updates release note for EventDispatcher.
Update RELEASE_NOTES.md
Update RELEASE_NOTES.md
Update RELEASE_NOTES.md
Merge pull request #4952 from dumganhar/update-releasenote

Updates releasenote for EventDispatcher
RenderQuad with bigger size

It uses 18 bits for texture id
and 10 bits for shader id
This is a temporal fix
fix symbol link create error
Merge pull request #4953 from ricardoquesada/render_quad_material_id

RenderQuad with bigger size
Moves temp files to CURRENT_BINARY_DIR.
Merge pull request #4932 from boyu0/iss3401_physical_lua_binding

issue #3401: physical lua binding
[AUTO] : updating submodule reference to latest autogenerated bindings
Uses CMAKE_BINARY_DIR instead of CMAKE_SOURCE_DIR for template.
Merge pull request #4956 from dumganhar/move-temp-obj

Uses CMAKE_BINARY_DIR instead of CMAKE_SOURCE_DIR, all temporary files will be in 'build'  folder.