Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114 (assumption again), refs #48.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15473 3db68df2-c116-0410-a063-a993310a9797
Clean up of the last commit.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15474 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15475 3db68df2-c116-0410-a063-a993310a9797
Forgot to remove my fake radiosity changes.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15476 3db68df2-c116-0410-a063-a993310a9797
Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
Remove commented out code writing triggers that has nothing to do with the actual triggers implementation.
Free memory that was allocated for error reporting when when fork() fails.
Remove dead initialization.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15477 3db68df2-c116-0410-a063-a993310a9797
Petra: refrain AI to build/repair under enemy fire and few fixes on economy management

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15478 3db68df2-c116-0410-a063-a993310a9797
Add missing translate() call.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15479 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'