multilevel rendering
another way to hook renderer class
optimizations (WIP)
README.txt edited online with Bitbucket
dynamic shadows
tweaking params
experimenting with fog
back to simple shadows
refactoring
work in progress
using the function that renders the map directly, not the dwarfmode screen render() to render levels below
Mapshot!
Merge branch 'multilevel' of https://bitbucket.org/pronvit/df-twbt into multilevel
testing different ramp rendering options
working on mapshot cmd
changes required to make this build and work on Windows
show error message instead of crashing if PRINT_MODE is incompatible or GRAPHICS is not enabled
minor: markdown fix in readme
linux support
fixed rendering of shadows in some situations
new `multilevel` command to control number of additional levels rendered
bringing missing trade screen fix back
updated readme to reflect latest changes
oops fixing linux build
fixing shadows rendering
automatically redrawing screen upon return form non-fullscreen views
fixed creatures not properly rendered on lower levels