refactored position to Vector2 in project, added ostream operator overload to circleCollider, and math library
removed unnecessary getter/setter on Entity base class. members are public anyway
refactored Point2d out of project
implemented test hooks for Bullet class unit testing
implement test hooks and ostream operator for Player
implemented Vector2 lerp
refactored GetVector3 static function from Vector3 class to Matrix3 class
implemented chaining in Vector3. made some perf refactoring.
minor fixes
implemented Vector lerp, getLerp and operator chaining