- Fix: Millisecs() could go negative (computer uptime > 25days), now Dig has base.util.time.bmx, providing Time.GetTimeGone() which states how many milliseconds are gone since the first call to GetTimeGone(). This should be enough for most usagecases. Take care when loading/saving time-related things - store/restore Time.startTime then!
- SoundManager now has SetAudioEngine(engineName) so it allows a more dynamic setting of the sound engine to use
- TGUIManager: reworked how objects are (de-)focused