Fixed game crashing bug with the 'overlapsArray' method on the ArcadePhysics Component. Update the getOverlappingTiles method to be more accurate.
Added 'transformPoint' method to the Camera. Useful for retrieving coordinates (e.g. Input) based upon the location of the camera.
Textfield GameObject now takes cameras position into account when rendering.
Build failed with grunt under linux due to file name mismatch.
Adds documentation about switchTo after	non-looping animation.

In the animation update	function, when an animation which does not
loop reaches its last frame, it	is no longer considered	playing.
This became confusing when following one of the	tutorials and finding
that the code example there does not work under	the current build.

This manifested	as a looping animation being stuck (not playing) on its
first frame after switching to it from a single frame non-looping animation.
The tutorial code at http://www.kiwijs.org/documentation/tutorials/creating-a-basic-kiwi-js-game/
does not reflect this as being expected	behavior.
Merge branch 'master' into dev
Merge branch 'cavemanpi/dev' into dev
Can now set the width/height of the Stage by passing the width/height parameters to the options object literal when creating a Kiwi game.
- Example Isometric tilemap added.

- Added offset implementation to regular tilemaps.
- Added more documentation around methods/properties.
Removed automatic centering of isometric maps to the center of the game stage.
Merge branch 'isometric' into dev

Conflicts:
	examples/kiwi.js
	src/kiwi.csproj
Just pushing up new kiwi build to fix previous errors.
Updated Stage class.

- Color property still returns a hexadecimal representation of the color but now without the '#' at the start. Changed to be more consistent with how you set the hex color.
- Can now set/get the color of the stage via RGB values. Property 'rgbColor' and method 'setRGBColor' handle it.
- 'createDebugCanvas' is now public, since it is not longer automatically created.
- Comments around the debug canvas have been added/updated.
- Cellindex now checks to see if that cell exists before setting.

- width/height of Entities update as the cellIndex does.
- Comment added to the update method.
- Box components hitbox now updated with the cellIndex unless/until the dev specifies one.
- Fixed bug with Input Components drag not taking hitboxs offset into account when positioning.

- Renamed 'devDefined' to 'autoUpdate'
Textureatlas images added.
Added error message for when the cellIndex is told to change but a cell was not found.
Fixed translation not working on webgl camera matrix - github #16
Merge branch 'github-issue-16' into dev
Changed gl-matrix error message

move webgl texture library initialisation call to rebuildLibraries in StateManager.