try converting from string to wchar
change to veramono
rationalising existing text bits
manoeuvres with manoeuvres
parameterise position
initial parameterisation of text colour
parameterised font face
remove buffer from drawText params
#3 create header for FreeTypeRenderer
move vec2
temp fix for text size
renamed Renderer to EntityRenderer
make entityRenderer take vector of entities
move stuff to GLHandler
remove all direct gl bits from main
add Text class
change printf to cerr
Merge pull request #4 from andystanton/text-framework

Text framework