Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters.
Travis CI: API documentation update at 2014-03-27 22:49:42 UTC.
[ci package]
Fixed missing potion in NinjaSnowWar.
Use alternative way to suppress CMP0022 warning. Closes 287.
Rename sensor to trigger.
Remove PhysicsWorld from default scene components. Don't allow remove MaterialCache2D and DrawableProxy2D in scene.
Remove ContainerLuaAPI.pkg
Travis CI: API documentation update at 2014-03-28 06:19:55 UTC.
[ci package]
To avoid cluttering the editor view when selecting a skeleton hierarchy, do not debug draw the child nodes.
Merge remote-tracking branch 'remotes/silverkorn/master'
If a view's renderpath has no scene passes, allow rendering it also when no scene, camera & octree are provided. Closes #267.
Clean up batch files - do not echo null initialization of OPT variable.
[ci skip]
Do more work in the ParseTextureUnitName() function to reduce duplicated code.
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
Travis CI: API documentation update at 2014-03-29 22:59:40 UTC.
[ci package]
Integrating Urho3D documentation into some IDEs. [ci skip]
Changed the SM2.0 tradeoffs to allow 4-sample shadow mapping and to verify that shaders again work on GPU's without hardware shadow compare (eg. Radeon 9800.) Removed unnecessary shader code & simplified the LitSolid & light volume shaders.
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
Re-dump NinjaSnowWar shader combinations.
Travis CI: API documentation update at 2014-03-31 00:29:48 UTC.
[ci package]