Bluespace wormhole projector
- emits quantum-coupled bluespace beams
- high research requirements: combat 6, materials 6, bluespace 4
- sprites by Nienhaus. Big thanks!
- electrodes now colored with the color var
Merge pull request #1 from tgstation/master

ketchup
Fixes unreported issue with get_ghost
Get_ghost was not returning the ghost if players were disconnected from the server while ghosted
Adds a fucktonne of AI death sprites
Minor changes

-Changes Clown 1 Death to be less blinding
-Changes the LEDS on the sides of all the death sprites to be off
More changse

-Red October and Clown 2 now look like actual errors
DO YOU LVE ME NAO
Fixes AI canUseTopic() without camera exploit

Fixes runtime in ai/Life()
Add support for the DMM multiple tiles on one turf underlaying
Fixes #6097 by adding a necessary argument
Killer tomatoes :

* Prevent killer tomato from spawning inside nullspace
* It's now impossible to eat an awakening killer tomato
* Fixed been able to spawn lots of killer tomatoes by spam clicking the tomato object

Drones :

Prevent an edge case which would lead to a client spawning as drone in null space

Brains :

Makes brainmobs qdel instead of piling up inside the brain object
Merge remote-tracking branch 'upstream/master' into wormholeProjector

Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
Minor optimization
Made obj/item/weapon/storage call ..() on New()
Made the stripes on the Odysseus mech's legs blue instead of green.
MO19 Fixes #5

Changes lots of areas around so they have their own gravity rather than a grav gen room someplace. Since this is done throughout the whole map we got a lot of line changes.
Ok reverting this shit

Disregard this you know what i do
Merge branch 'master' of https://github.com/tgstation/-tg-station into Chems
And this too
Fixes several description related issues with fancy storage