Visible Mouse Crosshairs
work on #79
- The crosshairs for using the mouse are now more visible.
- Returned to the original method of doing a raycast from the camera for determining the mouse position on the screen (sorry @Zigurous, looks like you were right the first time around).
- For now the crosshairs cannot be disabled, they still need to be converted to being a sprite (rather than a mesh).
Merge branch 'master' into mouse_controls

Conflicts:
	Assets/Prefabs/Player.prefab
	Assets/Scenes/Basic Boss.unity
	Assets/Scripts/PlayerMovement.cs
Fixed Crosshairs
work on #79
- Crosshairs now appear when using the mouse and disappear when using the controller.
- Added a keyboard key for dashing.
Merge pull request #85 from ModSquadWorkshop/mouse_controls

Mouse Controls