DemoController
Post process:
 - Adding a new method to manage post process
 - The post process are now independent of cameras.
 - It is possible to attach a single instance of a post process on multiple cameras or even camera several times.
 - The new method keeps compatibility with the old process.
Merge remote-tracking branch 'remotes/BabylonJS/master' into BabylonJS-master
Update readme.md

Fixed backslashes
- Fixing a bug on post processes indices.
- Fixing a bug on not reusable post process.
- Fixing a bug who could generate an error in PostProcess/babylon.postProcessManager.js
Referenced BabylonJS demos found under /Samples
Thus, it's possible to test ourBabylon.js against them.
Merge branch 'master' of github.com:BabylonJS/Babylon.js into postProcess-merge-1.8.5

Conflicts:
	Babylon/Cameras/babylon.camera.js
Fixed detachPostProcess.
Activated controls for activeCamera
Fixed a bug from an automatic merge on babylon.camera.js
Merge pull request #130 from gwenael-hagenmuller/patch-2

Update readme.md
No more JSKompactor.exe
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
Merge pull request #131 from gwenael-hagenmuller/ourOwnBabylonJS

Referenced BabylonJS demos
Merge pull request #132 from michael-korbas/postProcess-master

Post processes
Fixing small bug with new postProcess system (related to reusing postprocess render texture)
Added BABYLON.Mesh.prototype.setAbsolutePosition
Added easy access to the demo scene loaded
Merge pull request #134 from gwenael-hagenmuller/ourOwnBabylonJS

Added easy access to the demo scene loaded
Merge pull request #133 from gwenael-hagenmuller/setAbsolutePosition

Added BABYLON.Mesh.prototype.setAbsolutePosition