changed Unix line endings to Windows line endings in text files.
check if getResourceMass() returns a number.

With some outdated mods it returns NaN.
changelog trim
tweak the alpha channel of engine's arrows so they are more transparent.
first attempt at getting something to give me an angular readout of a
rotating vessel.
Try to calculate the moment of inertia.

Not satisfactory though, since it doesn't seem to match ingame
behaviour.

Conflicts:
	RCSBuildAid.cs
Make vector circle size proportional to angular acceleration
Show vector magnitudes, something i thought it could be useful for debug.

It isn't though.

Conflicts:
	LineRenderer.cs
Refactor of VectorGraphics and TorqueCircle.

Make their size change more smoothly with their magnitude.
fix units

Conflicts:
	Gui.cs
fix, not using the correct axis for angular speed calculations
raise TorqueCircle.lowerMagnitude a bit.
fix MOI calculation resulting zero when torque is zero.
remove DebugValue

Conflicts:
	Debug.cs
raise TorqueCircle.lowerMagnitude a bit
when MoI is zero, circular arrow indicates torque.

also fixed some arrow flickering and a NRE.
remove all debug not meant for this branch.
use extended methods for fix GetResourceMass and physicalSignificance.
changelog and header
use the root part transform as coordinate reference.