Add the feature that CCSSceneReader can load name properties as node names.

When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.

Thanks to this commit. We are enable to access to each nodes on scene via its names.

```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
Adjust android.mk for cocos2d and related module
Merge branch 'v3_test' of https://github.com/samuele3hu/cocos2d-x into v3-androidmk
Adjust android.mk for cocos2d and related module
comment out [glview release]; and [eaglview release];
comment out [glview release]; and [eaglview release];
Adds `std::nothrow` to `new`

Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
properties revert back to 10
remove redundant LOCAL_STATIC_LIBRARIES
Merge pull request #7896 from ricardoquesada/std_nothrow

Adds `std::nothrow` to the `new` statements
Merge pull request #7893 from slackmoehrle/glview_fix

Glview fix
[AUTO]: updating luabinding automatically
Merge pull request #7892 from Dhilan007/v3-androidmk

Adjust android.mk for cocos2d and related module
Merge pull request #7898 from CocosRobot/update_lua_bindings_1409191992

[AUTO]: updating luabinding automatically
[AUTO][ci skip]: updating cocos2dx_files.json
Merge pull request #7899 from CocosRobot/update_cocosfiles_1409192317

[AUTO][ci skip]: updating cocos2dx_files.json
[ci skip]
Merge pull request #7883 from giginet/set-node-name-via-ccs-scene

Add the feature that CCSSceneReader can load name properties as node names.
[ci skip]