Merge branch 'master' into PacmanBuilder
 - Added player control that allows both arrow keys and click control
 - Fixed snapping animation for player running. Animation could be called again even if one with the same name was already playing.
 - added generation of block decorators (such as hieroglyphs)
 - added functioning anims to player
 - moved Egypt textures to proper folder
 - added enemy sounds
 - Refactored enemy sound system to work in a neater way
 - Added animations on scorpion enemy
 - Various refactoring concerning resetting player and enemy
 - Changes to LugusAudioTrack were purely adding and then again removing a debug line
 - Characters sprites retain their direction when they're switching to a direction neither left nor right, instead of always snapping back to left
 - added player walk sound
 - implemented player walk sound
 - updated GUI for lives etc
 - Refactored level start code for clearness and general neatness
 - levels can now be constructed from scriptable objects, including both tiles and characters
 - added second level
 - built quick and dirty level creator tool
 - Added Kika mummy anims
 - reworked animation system
 - Teleports work properly
Merge branch 'PacmanBuilder'
 - Forgot to reenable Scorpions in Egypt level 3 before mergin PacmanBuilder into master... Turned on again