Version 0.3.0.0.0 - Alpha

Changelog:

Added:

+ Rounds and intermissions
+ Spectating
+ Monster is chosen through player iteration
+ Go sound for round starts
+ human and monster jump power ConVar functionality
+ human and monster(temp) flashlight with ConVar functionality

Patched:

+ Universal screen shaking for players when a monster walks, based on
vicinity now
+ Monster default footstep sounds
+ Suiciding glitch

Other:

+ Renamed monster and human jumpheight to jumppower

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Dev Changelog:

Added:

+ player_manager player classes
+ Player validation check
+ Class validation check
+ Rounds and intermissions
+ Monster iteration
+ Spectator player class
+ Go sound for round starts
+ human and monster jump power ConVar functionality
+ human and monster(temp) flashlight with ConVar functionality
+ Dynamic music ConVar

Deleted:

+ player.lua
+ cl_playerlua
+ clientside to serverside sound playing and shaking functions
+ Old player class method
+ forceMonster function

Patched:

+ Universal screen shaking for players when a monster walks, based on
vicinity now
+ Monster default footstep sounds
+ Suiciding glitch
+ 'setupPlayer' receives a null entity

Other:

+ Moved sound precaching to shared.lua
+ Renamed monster and human jumpheight to jumppower

Notes:

I've left in a lot of debug commands and commented out code. I'll go
through to check if any need deleting or being left in. I'll probably
leave the class changing commands in, since there isn't a system for
players asking to change class yet.
Version 0.3.0.0.1

Other:
+ Renamed goSound to gosound for Steam Workshop

Notes:
Github derped so ignore next commit.
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