Impelemented Windows support

Fixes #21

-Created VS2013 project/solution for DXBall
-Added extra includes needed to run the game ( I assume VS handles
includes different from clag/g++ )
-Added timing for Windows
-Fixed Linux timing so that it always returns seconds with millisecond
resolution ( this should fix the uneven ball movement )
Merge branch 'master' of https://github.com/olevegard/DXBall

-Merge between last Linux commit and the first Windows commit

Conflicts:
	.gitignore
Merge branch 'master' of https://github.com/olevegard/DXBall

Conflicts:
	Renderer.cpp
	structs/board/TileColor.h
Fixed multiplayer on Windows

-Uncommented code that was commented out for Windows porting used for
networking
-Fixed minor issues
-Made default name 'Player1' as the space in 'Player 1' would cause issues
because it is two words.
-Added runDXBWin.bat that starts DXBall with two clients and server ( like
./buildDXB -d does on Linux )
Added MessageSender

-Created MessageSender
-Moved all message sending function from GameManager to MessageSender
-Changed all funcion calls to send messages from GameManager to
MessageSednder
Fixed issue with delta jumping when rounding a minute

How to reproduce
-Start a game
-Launch a Ball
-Let the game run untill it rounds a minute
-The first update in the new minute, the delta will spike, causing the
ball to suddenly jump

Fix:
-Added deltaPrev
-As long as delta is > 0 and < 0.99, the current delta will be stored in
deltaPrev
-When delta is < 0 or > 0.99, the current delta will be set to deltaPrev.
-This should work as long as delta is > 1 ms if this happpens, there is a
performance issue.

j#	msproj/PhysicsManager.h
Merge branch 'master' of https://github.com/olevegard/DXBall