niantic have increased the tiles-per-request setting to, at least, 10
(with some experiments of larger values - 25 and 50 - that have been reverted for now)
Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion
plugin: highlight 'ornament' portals. makes them easier to see in cluttered areas
comm: fix name for the 'all' channel (it's not just 'public' COMM, but also alerts, system (aka 'full'), etc)
botguard interface fixes:
- stock site was updated to ignore entries in the pending data queue after a time
- correctly process the 'c' response from the server - it's an array, not a single item (oops!)
COMM code: add method to request access to a COMM channel even when not viewed by the player
player tracker plugin: update to use new method to register interest in background COMM when needed
fix #885
[core] passcode contents are displayed correctly

Includes some other small fixes regarding passcodes.

Fixes #883
remove old code from obsolete nickname resolving
website: update for new 0.18.1 release
bump version number after new release
draw-tools plugin: new feature - snap points to portals
useful to fix badly placed lines/polygons
[draw-tools] Fire native drawtools events in import/reset/snap; smaller bugfixes
[sync] bugfix (file wasn't created if not found)

also, set sync delay to 5 seconds
fix debug log: it's getEntities now, not getThinnedEntities
neutral portal colour: change to a slightly redder orange - so that anomaly portals with cluster markers in orange don't get quite so lost. it's not so red that the red cluster portals become an issue
update tiles-per-edge to match change to stock site
fix gamescore loading - minor data format change
Revert "[draw-tools] Fire native drawtools events in import/reset/snap; smaller bugfixes"

This reverts commit 1f8f5360406e1b2b0597915357096f968ed5fc0c.
draw-tools: create clones of latlng objects - otherwise drawn items end up with copies of thise form portals, which editing can cause the portal merkers to move!