Show actual monster level (rather than water level adjusted monster level) in brackets in sidebar after total monster level. This is what determines Cellar and Oil Peak monsters (and maybe nothing else).
Add location proxy record for water_level which shows base water level unadjusted by effects/items equipped.
Change initial rain monster counter to 8-10.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14453 b29ace70-8910-0410-8dcc-aa2fc6433167
Item descriptions no longer take Sauceror class & skill into effect when
reporting effect duration of regent potions.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14454 b29ace70-8910-0410-8dcc-aa2fc6433167
Hippy Quest council text in Heavy Rains. Some monster stat updates. Temporary override for The Enormous Greater-Than Sign depth til requirement spaded.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14455 b29ace70-8910-0410-8dcc-aa2fc6433167
Since The Smile of Mr. A. no longer appears on the Char Sheet, if the player
has any Golden Mr. Accessories, add the skill to available skills. Also do
that when the player acquires her first Golden Mr. Accessory.

The Temorary Lycanthropy effect (from Blood of the Wereseal) gives you a non-
integral percentage boost to Muscle. KoL truncates that value when generating
the effect Description, but actually uses the full value when adjusting your
Muscle. Note that it does NOT round the percentage value before applying it,
contrary to what the Wiki says and what KoLmafia previously did.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14456 b29ace70-8910-0410-8dcc-aa2fc6433167
Remove extra spaces

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14457 b29ace70-8910-0410-8dcc-aa2fc6433167
Fix enable/disable of weapon/offhand slots in Gear Changer when not in Fistcore


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14458 b29ace70-8910-0410-8dcc-aa2fc6433167
Don't produce debug log if best in slot is nothing when doing maximization.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14459 b29ace70-8910-0410-8dcc-aa2fc6433167
Add "test speakeasy" command which will do speakeasy processing the saved
response text from visiting the speakeasy


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14460 b29ace70-8910-0410-8dcc-aa2fc6433167
Add the last Speakeasy drink, and track the demon name used to unlock it.  Quest log parsing of the last demon name will come once there is something to parse.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14461 b29ace70-8910-0410-8dcc-aa2fc6433167