Exp fringe case (sensor directly connected to
abstract feature)
Primitive feature binding test
Adding searchability for cat/exp and some fixes
for exp semantics
Cat/exp searching tests
Introducing island world basics
Moving unused images out of the way, bringing in
new ones.
New object types for the client
Adding new images to server
Wiring up world object images
Introducing eat/drink results
don't catch exceptions in nodefunction

they should be delivered to the client. plus, activation should never contain a string
downgrade no-such-nodenet-msg to information
set logger in runtime, logging level from config
remove remaining activation-to-string, some cleanup
allow configuring different levels for each logger
Typos
Basic body simulation implementation
Added is_alive method to world adapters
Checking for dead agents
Separating survival world adapter and structured
objects for now