Initial melonjs commit, created level
First iteration with loading map!
Merge branch 'melon' of github.com:CarrotIsland/puzzle-jam into melon
tidying up
Fixed melon branch
test
Added player, collision, adjusted speed, and increased map length
Merge branch 'melon' of github.com:CarrotIsland/puzzle-jam into melon
Initial tightening
some code for the constructor block
still trying to make a constructor block
still trying to add con_block
our little guy now spews blocks when jumping XD, but it's progress
got the firing part to work right! fire is 'f', and jump is now 'up'. we are going to have to forsake mouse control
Added more controls, changed map slighty
Initial commit
Updated to phaser 1.1.6
Checked up our index vs tutorial code and tightend up controls
Expanded controls, WASD, spacebar, the works
Created larger world and set camera to follow player