4th Nations commit, Finished framework. Rest of gameplay code is within the flag object's attackby and dropped procs.
Nations commit 4.1 forgot maybe this I have no idea if I'll need it but probably.
More work on nations, got most of the flag procs ready. Really missing the vassalage system.
Beepsky will no longer attack monkeys while doing weapons authorization checks.

I'd say it's a holdover from monkey epidemic but the truth is this is cael code that is being changed, it's been that way for over a year and I still can't rap my head around why these lines were put in.
Adds languages to DNA2 cloning records
Uncomments application of languages to clone

Conflicts:
	code/game/machinery/cloning.dm
Fixes inhale_pp ratio

The amount of inhaled gas used shouldn't approach infinity as inhale_pp
goes to zero, should it?

Also the amount of gas used should decrease with inhale_pp as the
oxyloss is being caused by the fact that fewer moles are entering the
bloodstream.
More sensible oxyloss scaling
Should fix #702, volume pumps always outputting.
Should fix #727 for humans and monkeys.

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
Image pooling for human unconscious/oxygenloss/fire&bruteloss screen overlays.
Tested and Fixed #826

Conflicts:
	code/game/objects/items/stacks/stack.dm
Refactor get_turf proc.
exploit fixes

Conflicts:
	code/game/machinery/Sleeper.dm
	code/game/machinery/cryo.dm
	code/game/mecha/mech_fabricator.dm
Removed AI lawsync for drones
Merge pull request #229 from alex-gh/drone_ai_free

Removed AI lawsync for drones
Secret Mutiny Mode backstory easter egg
Merge pull request #230 from alex-gh/mutiny_fluff

Secret Mutiny Mode backstory easter egg
Final Nations patch before live testing. This is going to be painful.
Merge branch 'master' of https://github.com/ZomgPonies/Paradise