* Tested with CB beta 1.7.9-R0.2
* Fixed SQLite getting deadlocked on startup in bukkit 1.7.x
* Having a non-legit oversized stack of items in your inventory no
longer confuses the inventory space counter.
* Fixed format of items.yml. Previously, the maxstack numbers were
written with quotes causing them all the be read as 0.
* Max stack size of items is now checked by asking Bukkit instead of
using hardcoded values. (This makes the items.yml change moot as the
maxstack field is now gone entirely)
* Checking for whether an item has "durability" is now done by asking
bukkit instead of comparing against a hardcoded list.
* Tons of changes done for eliminating use of item ID related commands
provided by Bukkit as they are now deprecated.
* Reworked Vault interaction since it now wants player objects instead
of player name strings.
* Fixed detection of various slabs
* Removed "remove" command. It was always a weird and useless command to
take ALL of an item out of your shop even if you don't have inventory
space. An accident could be bad if there are too many items to get them
back in before they despawn. Remember that you can just use the buy
command to take items out of your shop as an owner and it doesn't cost
you any money.
* Removed much unused code
* Documented the ItemInfo class after reclassifying it as permanent.