Update the document for which files need updating on version increase

(Next time round, let's remember this document exists)
Adjust AI reconsideration and ECM delays to depend on accuracy
Adjust string entry on mission screens to allow non-alphanumeric on SDL

Issue #91 (needs further testing on Windows and Mac platforms)
Updated versioning and gvNumberPadKey’s for the Mac build
Avoid double OGL initialization whenever an automatic resize event (such as windowed->fullscreen or vice versa) is received under Windows.
Fix for issue #95

Force run loop evaluation on Windows while download progresses.
Catch occasional problem with docking AI frustration

Requires station to be destroyed at inconvenient time.
Revert directory creation on Windows
Fix some variable-defined errors in priority AI
Mission instructions: merge lists with identical headers
Fix the remaining font assumption

Two new parameters to oolite-font.plist (default to the 1.80 hard-coded
values if not set) "f6KernGovernment" and "f6KernTechLevel". Fonts with
proportional numbers should set the latter to 0.0.
More docking fixes

- Fly away from destination will now turn if pointing right at the coordinates
- if max_cos is increased, min_d is decreased to allow course corrections to be carried out
- minimum approach to coordinates speed reduced for docking
Precautionary fix

Ships with high speed/roll/pitch might need even more slowdown
Update changelog
Make traders and especially smugglers avoid suspicious craft
Some more adjustments to trackDestination

Should cover various unusual cases properly now, but needs more testing.
Move alert condition updates out of HUD and into Player update
Include installation/repair time on F3 screen

Add installation_time and repair_time to the equipment.plist properties (both in seconds; if installation_time specified but not repair_time, repair time is set to half installation time)
Take out debugging code
Adjust heating up from energy damage / cool-down

 - NPCs now get heating from energy attacks too
 - heating is reduced significantly for ships larger than Cobra
 - cooling rate to space is reduced quite a bit
 - NPC hullHeatLevel uniform now clamped to 0..1 (fixes shader whiteout)

Mostly cosmetic in normal space, but makes fighting near a star more
dangerous.

Cooling rate and NPC heating may need a bit of fine-tuning.