First attempt at translation, unfinished
Added more methods to QuadTree classes
One step closer to implementation
First attempt of a working quadtree filtering and retrieval
Changed for testing
Fixed debug keystore for testing
Added debug keystore to the project so anyone could test the sample if necessary
Working example again - not fully optimized though
Fixed multiple additions bug
Version bump
Reversed parametrized version to manual bumping
Fixed subdivide bug
Fixed the containsData function
Fixed intersection bug
Fully working now. Starting to work on selective deletion of unused markers instead of crappy map.clear()
Working the non-delete implementation of the clusterer
Add zoom on cluster tap
Fixed non deletion of unused markers
Attempts to not have zombie pois
Another fix to remove the pois not in the scene