AH-575 started implement the component
AH-573 component
AH-575 Small changes
AH-575 look at sound update and play
AH-575 sound works somewhat right
AH-575 #D sound implemented
AH-575 bg sound is now implemented but not random. will fix this later. now going on to explosion sound.
Implemented air control.

Needs tweaking.
Merge remote-tracking branch 'origin/master' into AH-575_3DSound

Conflicts:
	BoostTest/Source/Loader/testOutput.btxl
	Client/Bin/assets/Resources.xml
	Client/Bin/assets/sounds/Mainbackground.mp3
	Client/Source/Scenes/GameScene.cpp
	Client/Source/Scenes/GameScene.h
Air control messing up fall speed fixed.

We still lose some velocity if we stop steering in air which needs to be fixed.
Merge remote-tracking branch 'origin/master' into Air_control
Small fix.
Merge remote-tracking branch 'origin/master' into Air_control

Conflicts:
	Physics/Source/Physics.cpp
Merge remote-tracking branch 'origin/master' into Air_control
Possibly fixed black screen of death.
Small performance fixes in graphics.
AH-575 3D sound is implemented and works for character. next is sound bubbles for houses and stuff.

Check with TA as soon as possible.
Merge remote-tracking branch 'origin/master' into AH-575_3DSound

Conflicts:
	Client/Bin/assets/Resources.xml
	Common/Source/HumanAnimationComponent.cpp
Fix spline test.
Add basic frustum culling.