spawn balls below ceiling instead of in ceiling so they aren't going 90 mph immediately
states have an init function called when state is defined on game
Game#reset removes input listeners from stage
use build-in methods to clear stage and world
ball doesn't accept radius any more
rockets are launchable given aim vector and speed
rocket speed is internal to rocket
rework entity creation a little so every passes through entity/index.js and there's where config is applied
start on config panel using knockout
rename
make config more than just a plain object
apply loaded config to game and also view model values to game (on save)
persist config values when hitting save
add button for restoring default config
remove top level header
spawn ball slightly off center
Merge branch 'master' into gh-pages
update gh-pages build