Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
Fix for map tavern (video set to standard)
Added "produce" section in "building" structure. Changed dailyIncome.
Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json"
Added myself
added commit changes to changelog
Removed commented part for daily income
Update Global.h

Removed commented row
Update VCAI.cpp

corrected typo
Update VCAI.cpp

Deleted commented text and optimized estimateIncome
Update CObjectHandler.cpp

Deleted commented text and excessive assignment
Update CTownHandler.cpp

Corrected hadling of null "produce" section for legacy mod to make it more readable
Update CModHandler.cpp

Corrected error handling in CModHandler::loadConfigFromFile
Update CModHandler.cpp

Corrected errors
Update CObjectHandler.cpp

Corrected daily resource income calculation for town buildings
Update CModHandler.cpp

Removed checking of defaultMods.json values
Update CModHandler.h

Returned type of loadConfigFromFile back to void
Update CTownHandler.h

Removed definition of unnecessary type
Update CObjectHandler.cpp

Changed type of "for" variable to auto in dailyIncome
Update GUIClasses.cpp

Removed excessive check for tavernVideo string