Add another media engine example, which also plays video and transfer to a DirectX11 swapchain
[Toolkit.WP81] Moved Game initialization to Loaded event to allow correct initialization of the Window.ClientBounds property.
[Build] Update nuget packages to SharpDX 2.6.1
[Toolkit] Added OcclusionQuery sample
[WP8] Move set Viewport to Render() loop
[Build] Fix sln
[Build] Update samples to 2.6.2
[WinRT] Renamed parameter to describe its real purpose (#2).
Merge branch 'master' of github.com:sharpdx/SharpDX-Samples
Merge branch 'master' of https://github.com/RecursiveCall/SharpDX-Samples into pr3
[Toolkit] Updated SharpDX Nuget packages to v2.6.2 for OcclusionQuery sample.
[Toolkit] Fixed project for OcclusionQuery sample.
[Toolkit] Added SkeletalAnimation sample (desktop only)

Conflicts:
	Toolkit.sln
[Toolkit] Simplify SkeletalAnimationGame and reference Dude.fbx for now
[Toolkit] SkeletalAnimationGame updated to CompositeTransform and now correctly animates structural bone
[Toolkit] Added new model to SkeletalAnimation sample
[Toolkit] Switch to AnimationSystem