New mining strategy with linked list, mine ends when it hits edge though.
New mining strategy with linked list, mine ends when it hits edge though.
keeping track of neighbors now.  Not sure why maze ends when it hits edge
Mining better, but don't want to mine if adjacent squares are already.  Very tron/snakes like currently.
Mining better, but don't want to mine if adjacent squares are already.  Very tron/snakes like currently.
Nice maze generation now, next restore creatures and items.
Got rid of old maze generator
restored creatures - their tracking is so unintelligent they get stuck if the direct path to the hero is blocked.  One step simpler is to move in x or y even when y or x is blocked.
now better creature tracking
Interim checking, split out a lot of files and tried to implement priority queue but still getting undefined reference errors