Fix for runtime after spawn in diseases

What a twist
Removed some spawn(0) calls from the reagent code, fixes runtimes.

I looked in the code and tested, it looks like everything won't blow up with this, but we can't never be too cautious.
Replaces the different sleep() calls from the slime reactions for spawn() calls. Now you can't inject the same reagent into different cores generating runtimes.
Standarized some of the code of slime reactions, hopefully they won't be creating issues.
Removed the plasma bluespace slime reaction. It was so bad. SO BAD.
Another fix for dept sec

This shit just wont end
added coords to server log
bolts of animation weren't deleting when creating statues at point blank range.
Merge pull request #2861 from hornygranny/muhspans

Fixes #2726, #2729
Merge pull request #2859 from hornygranny/gibtonitelog

Fixes #2783
Fixes being able to take horsemasks off
Merge pull request #2874 from Razharas/RuntimesFix

DNA and R&D console runtimes fix
Merge pull request #2873 from Razharas/RuntimeFix4

Fix for runtime after spawn in diseases
Merge pull request #2872 from Razharas/RuntimeFix3

Fixed helper proc not checking the targer.current
Merge pull request #2871 from Razharas/RuntimeFix2

Fixed mech grenade prime runtime
Merge pull request #2801 from Razharas/Vendors

Vendor fixes and stuff
Merge remote-tracking branch 'upstream/master'
fixes #2881
Merge pull request #2868 from Aranclanos/StopThinkingBrain

Stops brains generating runtimes by toggling throw mode
Nerfed EMP's against augmented limbs

Because there's not much benefit to only having a few limbs augmented,
and 120/60 damage just silly.  For comparison, cyborgs take 20 damage
total from an EMP and 5-10 stun, and humans take 60 brute damage for
being just outside the gibbing range of a bomb.

This PR brings the average damage from a strong EMP to an aug down to
48, and from a weak EMP down to 30.  The stun against a full aug is
still very likely to be around 10 or 5, respectively.  This is on top of
having weapons drained, headsets disabled, etc.
Merge pull request #2869 from Aranclanos/DragAndDropNotDragAndSpawn

removes a spawn() from the MouseDrop() proc
Merge pull request #2867 from Aranclanos/hardestfix

Smoke effect runtime fix.