old rotation shceme
shadow faces right way on boundary of squares
Merge branch 'gh-pages' into old_rotation
forward is always a move
move vs rotate radius implemented
2.5 tile radius for rotation
back to two squares
releasing on original piece cancels rotation
entire phalanx is deadzone
invalid phalanx piece toggle defaults to starting a new phalanx
Merge branch 'old_rotation' into gh-pages
Code cleanup
Code cleanup
fixed events man bug
fixed wrong phalanx shadows
removed console logs
Revert the entire phalanx deadzone, and making forward always a move.
Merge branch 'gh-pages' into rules

Conflicts:
	js/input.js