Restore development version

No functional change.
Tweak Mobility Area

Only consider pawns and the king as restricting.
Re-add "Cache line aligned TT"

But this time do not play with pointers, in
particular do not assume that size_t is an
unsigned type of the same width as pointers.

This code should be fully portable.

No functional change.
Another take at TT alignment

This time revert to original version but using
uintptr_t instead of size_t

Suggested by Lucas.

No functional change.
More aggressive move count pruning
Fix rounding issue
Merge mobility area tweak

A nice improvment.

Was good at 15+0.05
LLR: 2.96 (-2.94,2.94)
Total: 10731 W: 2176 L: 2040 D: 6515

And at 60"+0.05
LLR: 2.96 (-2.94,2.94)
Total: 10601 W: 1968 L: 1810 D: 6823

bench: 4676606
Print time and node count before search ends

This info is normally printed together with
PV info in uci_pv() but when search is stopped,
for instance when max search time is reached,
uci_pv is not called and we miss this bits.

Suggested by gravy_train

No functional change.
Drop some redundant defined(_WIN64)

When it is already defined(_WIN32).

According to Microsoft documentation:
http://msdn.microsoft.com/en-us/library/b0084kay.aspx

_WIN32 Defined for applications for Win32 and Win64. Always defined.

_WIN64 Defined for applications for Win64.

Patch suggested by Joona.

No functional change.
Merge some conditions

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Further simplify previous patch

No functional change.
Fix trapped rook condition

A rook is trapped if on rank 1 as is the king.
Currently the condition aloows for the rook
to be also in front of the pawns as long
as king is on first rank.

Verified with short TC test:
LLR: -1.71 (-2.94,2.94)
Total: 23234 W: 4317 L: 4317 D: 14600

Here what it counts is that after 23K games
result is equal.

bench: 4696542
Simplify previous condition

No functional change.
Merge increased 'movecount' pruning

Good at both short and long TC

15+0.05
LLR: 2.95 (-2.94,2.94)
Total: 13814 W: 2731 L: 2588 D: 8495

TC 60+0.05
LLR: 2.95 (-2.94,2.94)
Total: 18013 W: 3136 L: 2946 D: 11931

bench: 4306557
Passed pawn eval

Use a stepped function to evaluate bonuses and add the bonus to the
middle game

bench: 4857939
Avoid explicit bitwise operators

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Merge 'passed_pawns' tweaks

Good at both short and long TC

15+0.05
LLR: 2.96 (-2.94,2.94)
Total: 28220 W: 5531 L: 5349 D: 17340

TC 60+0.05
LLR: 2.95 (-2.94,2.94)
Total: 12612 W: 2221 L: 2057 D: 8334

bench: 4857939
Simplify previous patch

No functional change.
Some code reformat in evaluate_pieces

No functional change.
Use Them instead of ~Us

Unortunatly we have no guarantee that the call to
operator~(Color c) is resolved at compile time.

Perhaps the solution would be to use C++11 const_expr,
but for now simply use the good old-style ternary operator
that works as expected.

No functional change.