some tests about models too big for zoxel
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Merge remote-tracking branch 'origin/master' into homebase
Fix pirateheavy white being engineslot255
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add unconfigured c306
300+ exceeds too many limits
c306 equipment
Change specialvoxel prefixes to allow common colors like 0xFFFFFF
Use maxMass instead of mass for engines
Merge remote-tracking branch 'origin/master' into homebase

Conflicts:
	data/voxelcluster/pirateheavy.csv
Fix all pirate models
remove scripts, make gameplay default
Merge remote-tracking branch 'origin/master' into homebase

Conflicts:
	src/scenarios/gamescenario.cpp