id1
- monster_general.qc: rewrote monster_start functions more in vein with the default ones (non-authentic think timing always kinda rubbed me the wrong way)
- monster_movement.qc, ent_misc.qc: (supposed optimisation) a new function for actual client los checking; to be used by smoke spawners, maybe other effects
- weapon_projectile.qc, ent_misc.qc: added EF_LOWPRECISION to shell casings and smokers
- utils.qc: anglemod functions have more sensible names now

frikbot
- added global variable for waypoint location path