Clean up warnings. Apply consistent tab formatting. Remove dead code.
Remove redundant attributes.
Version 2.0 - compilable, untested.

Adds:

 * Multiple flags per team.
 * Multiple capturable whole team buffs.
 * Building materials that confer a configurable potion buff when walked on.
 * More in-depth score keeping.
Add config.yml.example to .gitignore
Fix loads and saves. Fix crash on respawn.
Tested and fixed commands to set spawn and flag locations and save the configuration.
Fix setting and saving team buffs. Fix team listing.
Fix steals, drops and returns, location comparisons, team buff application and broadcasts. Add flame effect to flag carrier.
Apply effects to players even when motionless. Broadcast automatic flag returns. Fix compasses.
Fix in-base check and blocking of enemy edits.
Draw flames at flags whether stolen or not, with configurable interval. Prevent breaking of flag block. Play sounds on steal, capture, return and team buff. Limit rate of buff capture broadcasts.
Prevent flag carrier suffocating under dropped flags. Prevent dropped flags destroying slabs etc. Prevent players pistoning dropped flags. Make match event sounds configurable.
Fix and test power blocks. Picking up dropped stolen flag doesn't count towards steals score.
Make base region editing and PvP protections optional.
Cope gracefully with accidental destruction of flag at home by staff. Cope better with loss of CutePVP.exempt permission.
Prevent spamming of buff claim notifications. Count buff captures towards the score. Extend night vision potions to prevent 'flashing'.
Automatically return flags that are held stolen for too long without being captured.
Automatically add players to a team-specific region for protecting chests as a group.
Return flags that fall out of the world.
Added an option to make floor buffs ("power blocks") specific to the team that placed them or enemies. Added /testblock command to toggle testing of hostile floor buff effects. Return flags that leave the overworld via a portal or teleport. Disable plugin mechanics in worlds other than the overworld to support minigames in The End. Fix regeneration power blocks being overpowered.