More bugfixes
-Added yet more args to Seeldier
Optimize demoshield removal code
Fixed one dead player not being cloned
Fix demoshields repeatedly being "broken"
-Demoknights can still charge?  I think?
More tweaks to ff2 goomba support.

And hopefully the last :/
Merge pull request #30 from WildCard65/stable

Add Goomba support
Add debug for the BGM bug
-Formatted/fixed the PR
Made use of rtd forward.

Fixes https://github.com/50DKP/FF2-Official/issues/31

Squashed all other commits
Merge pull request #32 from WildCard65/stable

Integrated RTD
Fixes for recent PR
More "fixes" for the PR
Should fix Demoshield bugginess
-Also getting close to #13 :)
Fixes #13
That was easy.
Fix #15
-Note that this fix wasn't tested, but a previous fix that was just placed in a different area worked (but added a different bug)
Fix sentries not being re-activated after rage
Added BBG_Theory's suggestion
-Also, some forward thinking™ for #23
Fixed LogError erroring
-Colorized some replies
-Fixed a rare bug in Beta 2 where the boss would start with 100% rage
Fix RTD and Goomba
-Quick untested fix for demoshields to hopefully resolve invalid client errors
Moved ff2_oldjump to the main config file
-Also got rid of ff2_halloween
Add Eggman's suggestions
-Some enable/disable work