Changed Wielding Guns

- Added wield-able guns
- All wielding procs and vars are located in /gun
- can_wield() by default returns 0, override this and add
toggle_wield(mob/user as mob) on a gun to enable wielding
- Shotguns now require two hands to be able to fire
- Added action button for Shotguns to toggle wielding
Removed unneeded overrides

Removed debug message
Removed unneeded overrides
Merge pull request #146 from SoundScopes/master

Changed Wielding Guns