snapshot commit
OpenGL quadratic curve in Go rendered successfully!
First step towards my ambitious Go 2D hardware accelerated graphics library.
Path rendering with the help of Poly2tri triangulation.
new milestone: rendering with stencil that allows the curve to be filled the right way
- Create fill shader, new style of filling.
Antialiasing for the curves now working (again).
- Convert bezier curve to path on creation
Adjustments and steps to support stroking
- Some structural changes, change coordinations to float64.
- Draw scaling transformation, to support stroking (next step)
Add custom fill color, some architectural changes.
Merge branch 'master' of https://github.com/phaikawl/gosgl