fix for Issue 828: Manual placement animation is drawn twice
test case that spawns 2000 mines in a pit. run with ctest -R mines  # only works if cmake was ran after pulling this commit
Add scheme and weaponset for Construction Mode.
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'

--HG--
rename : tests/lua/twothousandmines.lua => tests/lua/todo/twothousandmines.lua
extra : rebase_source : 29ebfe7f9eaf235f83a58c58497de4af880aa548
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
move fixed test case out of 'todo'

--HG--
rename : tests/lua/todo/twothousandmines.lua => tests/lua/twothousandmines.lua
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
Added TechRacer (still needs a lot of love), updated changelog
finnish translation fixes
Add testsuite
Verbose tests
Disable testing if BUILD_ENGINE_C=ON (they fail)
Merge pull request #20 from LocutusOfBorg/tests

pull request merge: add testsuite, exclude pas2c build from testing for now
Excluding .git directory from the source tarball creation
Merge pull request #21 from LocutusOfBorg/exclude-git

Excluding .git directory from the source tarball creation
zopfli compression for images where the win was 10+% and the files would be included in the release
fix some pas2c related issues

--HG--
extra : rebase_source : 285fb153c8c606b766bd0d32bc04ff6a18b9bfae
some more fixing
fix invulnerability check for shotgun
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up