What kind of 5" diskette NT was using. No more w_class 3 disks, now you can actually put these in a box.
ixes #5075
Mech fabricator redefined check access for no reason, let base proc handle it.
Adds span classes for messages guestpass console gives.
Added guest pass consoles on map.
They are at entrances of all departments, on the bridge, in cargo and in the bar.
Fixes special shuttle consoles being...

...deconstructible
Fixes human/checkarmor getting the armour...

...value for the wrong body part.

Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
Armour can turn sharp attacks into blunt ones

Kind of messy, but I couldn't find another way to do it without
reworking a lot of the mob defence procs.
Removes medical belts from lockers
Added changelog entry
Deleted duplicate marker that bork'd AddToChangelog.exe's Lady Add
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into guestid

Conflicts:
	maps/tgstation2.dmm
Various small changes in medbay
Readds terminals after merge.
Fixes text color in advanced trauma kit surgery step
Merge pull request #5292 from mwerezak/special-shuttle-fix

Fixes special shuttle consoles being deconstructible
Adds supply shuttle datum
Renames supply controller global var

Renamed from 'supply_shuttle' to 'supply_controller'
Makes the supply shuttle process in a tighter loop
Adds supply shuttle docking controllers
Merge pull request #5279 from comma/guestid

Guest passes
Merge pull request #5301 from mwerezak/cargo-shuttle2

Docking Controllers Stage 3: Cargo Shuttle
Merge pull request #5293 from mwerezak/armour

Allows armour to turn sharp attacks into blunt attacks with some probability