add more arena definitions, only use one sample, increase variance and particle count to more fully utilize available CPU resources
.gitignore build products
only attenuate the historical map if the current buffer no longer sees that pixel
fix x/y_from_buffer, add parens on global defines with division/multiplication
widen protected border, draw sensor position larger, initialize one particle that doesn't move each time for positional stability when not in motion
rotate robot on map according to particle.theta
remove dead code
more dead code
oops: typo
cleanup done TODO items
typo
only attenuate historical buffer if location is within the visible arc
weight additions to historical map by strength in current map
display what the filtering algorithm sees
generate particles as variations on the top particles from last iteration; tighten variance; clean up ordering in slam.c loop
check for occlusion in index_is_visible, add 1% random particles
fix missed 10%->1%
slighty more aggressive with the attenuation on the historical buffer now that we are limiting it to "visible" pixels
Merge branch 'master' of https://github.com/bikurishita/WVU-Lunabotics