Adjusting speed power up
added teleporter sounds
Added more pleasing respawn experience...but laggy
Tower shoot speed change
Fixes & Features

Fixes:
No lag when players die, had to adjust code that used old getKilled()
functionality.

Added:
Powerups disappear on client when picked up, but server seems to stack
them.
changed level
UI stuff

Set up for enemy target health, and score board includes team total and
diff color
Merge branch 'master' of https://Github.com/nutsforalmonds/RadChip
powerup rework
Merge branch 'master' of https://github.com/nutsforalmonds/RadChip

Conflicts:
	RadCli/CSE125/constants.h

Merged with Thoma's update
Health Bar bug fix

power up does not cause life to go over frame
slow it down there, junior, also placed teleporters
on islands
slow it down there, junior, also added teleporters to islands

Conflicts:
	RadCli/CSE125/constants.h
fixed moving platform bug
Tower projectile using billboard
Put stationary draw at the end for transparency
Nah that was a stupid idea
Tower visual effect
Fixed constants.h being out of sync

Also removed some debug printing.
Victory/defeat screen

Press p and it will appear..... images place holders for now