Addet texture layout to tank.obj
Created UV Buffer object, loading UVs
Using vec2 and vec3 right
Sending UV coords to GLSL
Added Texture files
Basic Texture class frame
Basic Texture read, format verification
Texure class is done
Shader is now nested in Program, proper buffer deleting
Changed the phong shader to accept UV coordinates.
Texturing ready, crashes on linux.
synced Debug with Release.
Rendering with texture, not working
Merge branch 'develop' into texturing

Conflicts:
	bin/Debug/shaders/phong.fragment.glsl
	bin/Debug/shaders/phong.vertex.glsl
glfwCreateWindow causes a segfault.
Tracking down the error
Tracked down error
Proper buffer deleting, found the bug in GLSL
Loader works, Buffer initialisation
Typo fix