STKM - fix jumping in the x direction in different gravity modes
Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct.
Rocket boots for stickman, because why not

Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through

also some other random things
Merge remote-tracking branch 'origin/master'
Fix "blow power" for stick man, disable rocket boots on E-hole.
Merge remote-tracking branch 'upstream/master'
Rocket boots for fighters.
Fix tpt.message_box correctly to only accept true/false third arg.
just one to_boolean works... any number is true.
Forward resample argument correctly from VideoBuffer resize method
fix tpt.message_box, fix compiling error
Togglable lua scripting
D:
Merge pull request #135 from mniip/newlines

Add newlines at the end of all files
fix tooltips and dt
Merge remote-tracking branch 'origin/master'
fix bug where you could set invalid types with PROP
also check .Enabled in PROP
Typo where LUACONSOLE was never enabled