using the correct field to load CustomItem weight
commenting out some debug lines
fix an issue with creatureSpawning.yml not being read properly
Merge remote-tracking branch 'remotes/origin/bleeding2' into itemgen
maybe fixing an issue with configurations
fix for spawnPrevention variables not working as intended
removing LeveledMobs support temporarily
preventing renaming gems in an anvil
adding some checks to prevent overflow on item generation
fix for compile errors
fixing a few issues with fields not being initialized
adding fields for custom items
loading the custom-item-chance field
more dicking around in MythicEnchantment
fixing some issues with how enchantment generation was handled
mobs spawn with custom items now
adding debug message for NegativeEffect to test for
removing debug line
enchantments suck
removing vault repo from repositories