added in a game state object to keep track of game state, in theory game states should be able to handle gameplay and menues and such. but ill have to play with them to see the full extent of them
added a mouse listener to the input class
formatting, im beting pickey
registerd the mouse listener and flushed out methods for mouse clicks and releases on right and left mouse button.
renamed arg0 to e in the input class
i had the wrong button code for right click
added a mouse motion listener so i know where the pointer is
cleaning up a few TODOs