Added Entitytype-Ids
Changed generate package
RAM boost
More work on generators
playing with shader (crashes)
basic lightLevel shader impl
working on lighting
Reworked shading to a shader based shading. Bugs:
-Chunk frustum culling cuts off shadows at edge of screen
-Transparent blocks don't cast a shadow
Derived problematic files from libgdx to workaround the shadow issues
Removed derived DepthShader
untranceparent textures
opaque-only voxel textures
weird formatter complaints
Yeee that's so nice
Changed transparency stuff, added axe tool and towncenter building
Added PickupJob
tooltips
Some work on everything
wooden log icon
Merge branch 'develop'