Debug print on teleport collision
debug line
Merge remote-tracking branch 'origin/master'
-Cone angle set to default 60 (this wont effect p2p games as they set the cone manually) which improves tcp/ip collision
-Removed forced client sync on teleport as it was kicking the client out of the teleporter
-Updated example teleporters in boot_sv.con
-Removed setting start phi and theta from examples
-Commented out start phi and theta from tp_create, they will remain default values (which is what the original lantest was doing anyway so clearly this was never implemented)
-Fixed spelling error on exit_rot_theta (was exitt_rot_theta)