icons in selecting menu of weapons/items/forces now have more accurate positioning
moved rain sounds handles from mme weather feature from client game state to main demo structure
fixed slowing mouse sentivity by game when player is in scope and view switched to camera
added smooth interpolation for some functions that affect entities' positions, orientations and colours
fixed a condition to skip roll event if the event made by non-predicted clients too but who switched current POV to
moved ghoul 2 info assigning in getting new client info to match base
fixed condition to offset third person view for non-predicted clients' POVs
fixed lowering volume or disappearing chat beep sound if client has fallen into a pit (falling to death)
cleaned smoothness of counting in water distortion
put variables with the same data type on the same string