Added MagnetBound
Changes from MagnetBound:
-Added Magnetizer
-Magnets now push magnetized monsters
-Added magnets.lua for applying force on entities
-You might want to unequip your magnetize tech if you have it before loading a game
drafted another, more different energy api
works except for that pesky looping oscillation
Non-working energy code
Is work, there are probably bugs and stuff though
energy seems to be working... how about that
turned off debug logging in energy api
added some visual effects and it seems kinda cool now
implemented energy LoS checks (#14)
implemented rate-based energy mechanics (#15), fixed particles on relays (#13)
removed datawire from relay
Merge branch 'dev' into dev-magnets
added energy.die() into object die() hooks
fixed bug in energy.lua
removed collision from projectiles
tweaked connection check frequency
Finished item storage box
Merge branch 'dev' of https://github.com/alex-lawson/sb-automation into dev-pipes
not actually sure what i changed
WIP batteries and chargers