Initial changes to the GPU and Shader towards what should be needed for vertex clipping.
Initial changes to the GPU and Shader towards what should be needed for vertex clipping.
Merge branch 'Z_Clipping' of https://github.com/AkrionXxarr/ConsoleRendering into Z_Clipping
General tweeking
Z clipping fixed. (Clips the whole polygon)
Added videos from pre-github development.