assuming runx folder is for local exe I've built
work in progress multiplyer implementation
fix compile error
enemy targeting and attacking working on a network level
made it so player can spawn into scene without a player prefab already existing in the scene
Fixed but with offset
Fix nav error when enemy is killed
Gameover turns screen black when all players die
delete unused code
wire up HUD when player loads (and gains control of entity)
wire up health slider to player
misc updates around hud or enemy movement
remove bolt from source
Removed bolt from repo
Merge branch 'master' of https://github.com/DaHomiie/Coop-Survival