* Optimization to network
* More c -> lua network
Merge remote-tracking branch 'remotes/origin/Development' into Network

Conflicts:
	Externals/content/scripting/storaspel/systems/moveplayersystem.lua
	Externals/content/scripting/storaspel/systems/networkmessagessystem.lua
	Solutions/Windows/Game/Game.vcxproj
	Solutions/Windows/Game/Game.vcxproj.filters
	Source/Game/GameConsole.cpp
	Source/Game/GameCreator.cpp
	Source/Game/GameCreator.h
	Source/Game/LuaBridge/ECSL/LuaSystem.cpp
* Fixed connect system with usernames
* Linus fix?
* Linus fix 2
* Linus fix 3
* Linus fix 3?
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Merge branch 'Development' into Network
Changed ECSL::ComponentDataType::CHAR to ECSL::ComponentDataType::TEXT
* Changed ECSL::ComponentDataType::CHAR to ECSL::ComponentDataType::TEXT

* Added support for sending uint64 over the network