string keys
use damage types from crits
use crit tables for damage types
add metadata to combat
change structure of Components.Skills from

%{"some_skill" => amount_trained}

to

%{"some_skill" => %{"trained" => amount_trained}}

in preparation to change it to

%{"some_skill" => %{"base" => skill_amount, "trained" => amount_trained}}

so I can have races / monsters with base skill values