add tests
merge frontend changes from master
give stand-less tiles a random color
this produces a bug in the draw code
extra Stroke() calls added for context
deleted obsolete CairoGraphic.cs, moved and redesigned CairoGrid, created CairoStand for drawing Stands, deleted Map.cs, created Model\Stand.cs for Stand properties
project file changes and generated code changes
CairoGrid.cs has been moved to the Map sub-namespace
CairoGrid and CairoStand handle draw methods for their respective objects
Stand contains business properties of a Stand object in memory
replaced drawn stand templates in frame with a nodeview.  Wired up events for dragging Stand Template onto the grid and repainting a portion of the grid to update using the stand template data from the list.  - Removed old manually instantiated drawingarea.
Added enumerations class to use specific drawing methods during expose event for grid
Added CairoMouse as a test to draw with movements on the grid.  Will most likely be replaced prior to merge into master branch
Draws on the grid where mouse is located when pressed
Used when determining what type of drawing needs to take place on expose event for grid
project and generated code changes
adjusted line width for grid lines and opacity
Added icon support for nodeview
- Adjusted what columns are displayed and moved some data to the metadata display below the map design area
adjusted output for unhandled exceptions.  Now displays last called method
completed workflow here to create a new Stand and add it to the list of Stand Templates.
- Stand is not created in engine yet as there is currently no API call to create a new stand
-Changed new stand icon
- Now tracking mouse in grid when button pressed
- Stand template icons implemented and displayed
- Metadata label now shows seleted stand template data
- grid expose event now has support for different types of draw methods that need to be performed
prepped frontend to track a selected stand in grid (need more data back from engine prior to highlighting stand)
Modified Grid's expose event to draw a stand as tiles pulled from the engine