It was supposed to be green not dkgreen
Tweaks n fixes

* monster skill adjusted downwards by 2 (using the new melee system they were
hitting the player's head and eyes far too consistently)
* monster attacks now print a message when dodged
reported hit bodypart is now actually the one that was hit
glare is now an effect rather than a disease
removed the wet disease since it's handled purely via morale now
Smoke converted from disease to effect, bugfixes

* creatures that die without a killer no longer cause null-pointer dereference
Converted teargas to effect from disease
Made waterproof gunmod and waterproof clothing tag rustproof iron items.
Have main game code functions just interface with the creature tracker.
Merge branch 'creature-rework' of https://github.com/CleverRaven/Cataclysm-DDA into creature-rework
Hibernation safety-catch, burn-rate tweak

Installed a safety to kick out of Hibernation's slow-sleep in case of
Very Thirsty, and turned the burn rate up a notch.
Y/N prompt cleanup

Makes my locking out the alarm look a little nicer.

(Seriously, all it does is create noise 36 for the whole time.)
Made water less immediately destructive towards iron.
Correct the direction of part shifting.
Fixed bug where I cleared TOO MUCH.
Merge inventory refactor, kill the invlets\!

Conflicts:
	src/advanced_inv.cpp
	src/game.cpp
	src/game.h
	src/inventory_ui.cpp
	src/item.cpp
	src/iuse.cpp
	src/player.h
	src/wincurse.cpp
Fixes missing 'circsaw' item in item_groups.json.
Give the prompt when studying a skillbook you can't learn skills or
recipes from, whether fun or not (the dialog does vary).  Fixes issue
Merge Ursine mutation category.

Conflicts:
	data/json/item_groups.json
	src/iuse.cpp
	src/player.cpp
Finished up replacing several remaining references to _active_monsters