Added buildings changing the selection- projector color.
Buildings can check if they're placeable now
Adding own CharacterController ( CharController)
Implement new CharController in NPC Behavior
NPC walking to Job House after getting a job
Various tweaks and refactoring
Ooops, forgot something
Buildings finally change the texture and adjust the height of the terrain around it properly! WHOHAY!
Made a rudimentary terrain generator, simply gets the height and paints the splatmap according to it, gets executed on gamestart for now.
Also began to add interface implementation and made npc's act normally again after demolishing houses where they work.
Added a basic day/night cycle, change sun position with numpad plus/minus. GUI is also put into a separate class to handle everything there.. no more mess, yea!
Included an ingame clock, sun is positioned according to the ingame time. Also tweaked several post processing settings and deleted a few unnescessary files.
Part 1 of .. uhm, dunno of removing unused files from our project
Part 2 of maybe 5? of removing unused files from our project
Final commit for removing unused files.
Some day/night and ingame time tweaks
Ingame time got further tweaks, as well as some more beautiful clouds with shadows and stuff.. deleted the roadtool asset as we won't use it due to the lack of t-junctions.
Testcommit to show git functionality - ignore for game relevant stuff.
Changed prefab structure - While working on the terrain generation/handling I've come to the conclusion that we're eventually going to revamp the current system, the Unity terrain is utterly fail.
I'd like to develop a system that replaces the terrain with a mesh. There are a lot of thing's built on top of the Unity terrain by now, but it's worth it, as it'll give us some big advantages:

Improved Performance - We don't need any built in unity terrain functionality anyway. We'll have less drawcalls with a more beautiful scene due to proper Normal- and Bumpmapping!
Improved Terraforming - That'll give us the ability to precisely alter the terrain - and we can even make tunnels and/or caves!

And some thing's that'd blow up this commit.. see you in a week!
Weather, GameTime, Dynamic Terrain and much more
Added some binaries
Added and removed more binaries
Added tree placement - but get's revamped for complete procedural terrain anyway.. also tweaked NPC decision finding a bit