Claw of 'The Noxious Spawn'
Fixes, cheers @ninjalulz
Added message when it "fails"
Added @ninjalulz ninja code for noxious claw
Fixes and changes
- Added noxiousclawDeEquip script for when you DeEquip the claw directly after using it, so it transforms to 10310 instead of 10309
- Changed id 10315 in items.xml since there already is 10312 for "fully" depleted and to fix issue when it transformed incorrectly after DeEquipping
- Added Equip and DeEquip in movements.xml for 10311
- Removed ring check in noxiousclaw.lua since it wasn't possible to equip the claw with the check.
fix indentantion
Removed unused variable
Fixes:
- Changed 10311 to transformDeEquip to 10315
- removed unnecessary script
Reverted back new line from eof, cheers @EPuncker
Updated Ferumbras
Added boss Doctor Perhaps
Updated Mad Mage, Raging Mage, Yaga The Crone and Yakchal
Merge pull request #805 from Skillert/master

Claw of 'The Noxious Spawn'
Merge pull request #840 from EPuncker/master

Monster updates
Claw of 'The Noxious Spawn'
- Removed depleteChance + 1 since I don't think it was fully working as
  I wanted it to.
- Changed chance that the claw will be fully depleted from 1% to 5%.
- Added params to the cursed cond. in hope to actually curse the player
  once it is fully depleted.
A Sweaty Cyclops
- Added a 1% chance that he will give 6 infernal bolts instead of 3
Merge pull request #842 from Skillert/patch-1

Claw of 'The Noxious Spawn'
Merge pull request #843 from Skillert/patch-2

A Sweaty Cyclops
Fix
- Moved condition above onUse
Merge pull request #844 from Skillert/patch-3

Fix
Assassin/Brotherhood/Nightmare fixes