This commit is just a test to see how the timing method is doing because the Time Scale has to be zero when the simulation is paused. Therefore I subtracted the 2 values for the system date so that it does not interfere with the time scale. If the scale is changed then the robot will move upon incorrect time increments.
Scene 4b has been tested, now it automatically pauses, also cones have been placed. However, Oculus GUI needs to be placed and the implementation of the timed pauses needs to be done in other scenes. However this test was successful and it will not take long to add this functionality to other scenes.
work in progress, the timing will be implemented onto other scenes once the text file asset can be updated without any overwriting errors
txt file added as an asset, still working on implementing it