Use a smaller VBO for pos+texcoord+color streams
Remove RB_BindStreamVBO, rename SMALL to COMPACT
Use Q_snprintfz in wswcurl
Loading bar may go out of bounds after vid_restart
Correct loading bar width
Added ui_ninepatch_decorator.cpp to Warsow.xcodeproj.
Change CURRENT_VBO_IS_* macros to better reflect the underlying semantics
Fix shadowmap division by zero
Minor code rewrite
Rename jni folder to qf_jni because ndk-build empties libs
Clamp shadow LOD to a saner value

Max shadowmap size is 512x512 on high+, so clamp LOD to 0-9 instead of
more random 0-15
Shadowmap LOD stuff
Remove double if check
Recalculate normals for planar surfaces at load time
If shadowmap is not rendered due to low LOD, don't mark it as rendered
Increase server-side culling distance for sounds
Do not redefine same macros in inclusive features to avoid compilation errors
Batch CG_DrawHUDNumeric draws

Use a single texture for all numbers drawn with CG_DrawHUDNumeric and
CG_DrawHUDField so they can be batched.
gfx/hud/sbnums texture: http://i.imgur.com/x0Mxtfu.png
Touch controls improvements
cmake support for 64-bit MinGW builds