Oculus Renderer part 1
Added Android Support, it's still work in progress but with some works it'll be great!
More work on Android port, The StandardMaterial, TerrainMaterial and WaterMaterial works without shadows and fog support. Added specfic samples for Android
Merge branch 'develop' into oculusrift
Fixed Linux initializaion. You need to define the LINUX preprocessor
Work in progress VR support
New shader for the oculus distortion effect and some cleanup in the VRRenderer
[VR] Ok it's works ;)
Merge branch 'develop' of github.com:demonixis/C3DE into develop
Reset the scene when its reloaded
Removed unused files
More work on DeviceOrientationController for Android
Work on DeviceOrientedCamera + new Quaternion extension.
Added a VRMobileRenderer (no need to use oculus shader for that) + Wip on oriented camera.
Updated PC port + WIP on prefab system.
Fixed prefab system
Some cleaning + enhancement
Working on DeviceOrientionCamera
Some bugs fixed
Introducing the ShaderQuality settings instead of using preprocessor to define what shader to use.