trying out reaction and note scripts on separate branch
Removed hardcode for shooting

The gun now shoots whatever script is named in string prodChemName.
Removed most of the hardcode in Gun Script

The hardcode left over relates to particles
AHH YEAHH GOT NOTE BALANCE CORRECT
Modified the GUI a bit
Merge branch 'GUI-Test'
Attached Seth's game objects

fixed myGUI
Merge branch 'notes_reactions'

Conflicts:
	ValenceGame BASE/Assets/Scenes/testScene.unity
	ValenceGame BASE/Assets/Scripts/GunScript.cs
	ValenceGame BASE/ValenceGame BASE-csharp.sln
	ValenceGame BASE/ValenceGame BASE.sln
Merge branch 'master' of https://github.com/jaycaz/ValenceGame
Fixed Gun Script

f
made new level 1, cleaning up
Fixed issues with gunscript

Fixed some issues with gunscript that were unrelated to reactions, and
made some changes to myGUI so that it is more dynamic
Merge remote-tracking branch 'origin/master'

Conflicts:
	ValenceGame BASE/ValenceGame BASE-csharp.sln
	ValenceGame BASE/ValenceGame BASE.sln
Integrated GunScript and NoteBalance

Made some changes to integrate GunScript and NoteBalance. Added a name
string to Compound
just pulled brooke\'s changes, also updates to level1
Added basic particle systems

Particle systems aren't attached to anything, so the gun won't shoot. If
you need the gun to shoot to test something, use a previous commit
working on ice melting
Merge branch 'master' of https://github.com/jaycaz/ValenceGame
made some progress toward particle systems.

committing changes so that they don't disappear
Particle Systems switch

Depending on the state of matter of the compound, the particle system
will change