Fixed issue with BlazeVector walk speed.
Added a couple of ideas in comments.
Merge branch 'master' of https://github.com/bryanedds/FPWorks
Fixed issue with FillBar having no Fill field... Ugh!
Some code clean-up.
Idea update.
Performance note fix.
Work on InfinityRpg.
Renamed InfinityState.fs to CharacterState.fs.
Added warning as errors and highest warnings on Nu template projects.
More work on InfinityRpg.
More work on Metamap.
More work on InfinityRpg.
Added player sprites.
Added UI art.
Added some UI images.
Renamed asset graph attribute 'fileName' to 'filePath'. *BREAKING CHANGE*
Renamed file name concept to file path where appropriate (and possible). *BREAKING CHANGE*
Added Magick.NET dependency.
Made asset names automatic when no name is used.
Renamed "filePath" asset attribute to "file". *BREAKING CHANGE*
Added more powerful asset specification language.
Changed sequence ';' separators to ',' in all data files! *BREAKING CHANGE*
Updated Nu documentation.