* merged files (supports both code and end)
* added check to prevent casCap from throwing a script error when no groups were found
* added short sleep to make sure script only starts after briefing
* updated init.sqf
* renamed to CasualtiesCapCheck.sqf to better reflect purpose
* code is spawned instead of called
* cleaned up redundant code
* added Error message if ending isn't correct type
* fixed script name in Debug Outputs
* moved to f\dynamicViewDistance
* renamed variables according to standard (using f_var_$name)
* rewrote component: no longer uses EHs but loops locally for player, checking occupied vehicle
* how often check is performed can be set in script (default: every 3 seconds)
* new variable: f_var_viewDistance_groupOnly: boolean variable to control whether viewDistance for players in cargo seats uses the default value (true) or the one for the vehicle (false). Default: true
* script does recognize player changing seats
* scripts recognizes if players change seats
* fixed sleep in loop
* added exit for dedicated servers
* moved to f/nametag
Merge pull request #264 from Wolfenswan/dev-NameTag

NameTag restructure
* renamed component to MapClickTeleport
* moved files to f\mapClickTeleport
* added variable-controlled options to allow limited usage, restricted time window of usage and restricting to group leaders only (group leaders will teleport their group)
* if player is in a vehicle the vehicle is teleported
* uses cfgNotifications to display notifications about teleport active/done
* teleport action opens/closes Map on activation/teleportation
* added safety for vehicle placements (tries to find better spot if given position is occupied)
Merge branch 'dev' of https://github.com/ferstaberinde/F3 into dev-MMteleport

* fixed conflict in description.ext
Merge pull request #265 from Wolfenswan/dev-MMteleport

MissionMakerTeleport Restructure/Rewritten
* moved to f\preMount
* renamed function to f_fnc_mountGroups to better reflect functionality
* added 2nd car to NATO/CSAT/AAF orbats
* added pre-placed modules for all factions
* de-synced modules for alpha squads (no squads are premounted by default now - MM have to sync the modules to activate it)
Merge pull request #266 from Wolfenswan/dev-viewDistance

Dynamic View Distance Restructure/Rewrite
Merge pull request #267 from Wolfenswan/dev-preMount

preMount Restructure
Update f_setViewDistanceLoop.sqf

* fixed typo