Changed TimingData Lua API to not return strings that will be immediately be parsed into numbers.
Updated documentation to match API changes.
Added metric for controlling whether TimingData returns numbers instead of strings.
Updated TimingData docs.
Forgot about the AsNumbers unseen version that default was trying to use.
add distinct coin input debounce preference

This commit adds a preference, DebounceCoinInputTime (defaults is 0), which allows coin input to be debounced via a float value separate from other input.
Removed DefaultFail GamePref and reinstated DefaultFailType real preference.  Should fix default fail related problems.
Added character setting and minor documentation to ScreenOptionsCustomizeProfile.
update changelog with a few things
(I'm not really sure it's ready for beta 4 unless others do)
Update OptionsCustomizeProfile
Not sure why git had a conflict, fixed.
Ignore user data in general.
Merge pull request #85 from kyzentun/TimingData_api_change

Timing data api change
Merge pull request #312 from dguzek/DebounceCoinTime

add distinct coin input debounce preference
Merge pull request #316 from kyzentun/DefaultFailPref

Reinstate DefaultFailType preference
Merge pull request #318 from wolfman2000/wolf-xcode-gitignore

Ignore Project User Data. This should be user specific.
Update metrics to prevent in-game warnings.
add TFG to repo, update date on bottom of Lua.xml
quickly disable broken continue screen
gonna tag beta 4 after this unless someone speaks up
Disable HeartEntry by default