POI - y offset over the pictogram texture to escape glitch (ref #58)
fix a bug when pathCamera is the first camera
PathCamera - Duration of all travel is in function of the number of vertices (fix #50)
POI - Panel disappear if we are close enough
PathCamera - Refactoring
PathCamera - Refactoring
CameraSwitcher - replace the camera correctly but at the second (ref #54)
CameraSwitcher - Switch of cameras is done correctly (fix #54)
Controls indications for each camera