Add new general method for battle stack access
Use new battleGetStacksIf method
Tweak death ripple immunity.
handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation
Just remove hardcoded targetting for DEATH_RIPPLE & DESTROY_UNDED.
It will now affect all creatures (massive, non smart). Immunities are handled separately.
Made onlyAlive flag a part of TargetInfo
Merge and simplify resistance calculation
Remove more hardcoded immunity handling.
* ANIMATE_DEAD already limited to UNDED
* make DEATH_STARE immunties absolute
there can`t be resistance to rising spell (immunities are handled seperately)
Merge pull request #11 from alexvins/SpellsRefactoring

Spells refactoring&tweaks