Forget revamp - now castable on monsters, reagent reduction, duration reduction.

Part of the general spell overhaul for 1.0.1.4.

This spell is now castable on monsters, and puts them in the 'waiting state' for 7.5-15 seconds, making them break all targets and 'forget' the caster. If a player takes an action against this monster it will react otherwise it will wait until the debuff ends before it does anything else.

Against players, Forget now lasts for a base 30 seconds, with an extra 30 seconds coming from spellpower with 10% randomness. Previously the duration was 60 seconds base, 787 milliseconds added per 1 spellpower, and the final duration random +/- 0-60 seconds (e.g. a 99 spellpower Forget would last 77-197 seconds). I felt this was a bit too powerful as especially with forgetting skills Forget can prevent a target from using their weapon.

Reagents are reduced from 2 firesand/2 uncut to 1 firesand/2 uncut. The meditate ratio is upped to 40 from 30 and the chance to increase lowered to 20 from 25 due to the ease at which this spell can now be worked against monsters, and its relative power even when cast at low SP.