Instrumentation/Login/HTTPS

@BrettASwift Most of the cool stuff happened serverside but a few material changes here. Important to note that you should now pass in both the playerId and the password as parameters to the instrumentationManager getRequest. Doesn't have to be that way - just let me know. I've got an SSL-enabled mars-game server up on the Northwestern GENI node that we can test against once this feels right. Not sure how you want to work this but I think you could probably just work on this branch, Brett? (Oh and sorry for all the commits >_<)
Delete line 240: `window.addEventListener( "mousemove", checkActive );`.