initial commit
updates to health doll
final commit for now
moved overlay cut back to the top
fixes some things with the HUD
Sounds in space/places with low pressure are quieter. You cannot hear people in low pressure environments unless you are next to them (or are them)
Removes unnecessary check
Cleans up italics logic
moves emag effects from attackby() into atom proc emag_act()
Merge branch 'master' of https://github.com/tgstation/-tg-station into injurydoll
UI improvements, health doll final
UI improvements, health doll final

Merge branch 'master' of https://github.com/tgstation/-tg-station into injurydoll
removes smiley faces from o2 and kpa icons
Merge branch 'injurydoll' of https://github.com/paprka/-tg-station into injurydoll

Conflicts:
	icons/mob/screen_gen.dmi
Finished the exofab revamp:
* designs are now using the construction time var and the hacky /obj/item/mechavars is gone
* designs updated : there shouldn't be "no material" designs anymore
* cleaned the objects of their construction_cost and construction_time vars
* fixes the material name being displayed with $ character before
* this also fixes the overlay animation in inserting sheets
* the category var is now a list, so parts can be build/used with several chassis (fixes the Firefighter Chassis appearing when building Ripley)
* properly fix the href vulnerability when emptying (you can now remove all sheets of a materiel at once)
* the exofab now won't create a material sheet if there's not enough material (e.g 1000 metal)
* the exofab now won't accept a sheet if it would overstuff it (losing some material in the process)
* cleaned the code a bit (simplified, streamlined, using global vars, etc)

Finish #5722 and fixes #5954.
Adding new sounds and edited sounds to the sound folder

Edited Sounds:
Explosion1.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explosion.wav )
Explosion2.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explosion2.wav )
explosionfar.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explod_far2.wav )
announce.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/announcment.wav ) Ogg version isn't five minutes long

Laser.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/laser_new2.wav )

Taser.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser5.wav )

New Files:
Nuke_toy_lowpower.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Nuke_toy_low.wav )
(Intended for use when the nuke toy is recharging, no code edit, just the sound upload for later)

IonRifle.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser4.wav ignore file names, it was originally going to be a taser sound but people wanted it for ion rifle)

Kenetic_accel.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Kenetic_accel.wav )
Unique sound for the Kinetic Accelerator mining tool

kenetic_reload.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/kenetic_reload.wav )
Reload sound

ZapBang.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser3.wav )

Unkown what it would be good for at the moment, but coderbus liked it, so i'm adding it, use it for what ever you like.
Materials (resp. programming) tech now reduces the building cost (resp. building time) for the exofab
Fixes toggling watertank nozzle in hands with verb
Adding new sounds and edited sounds to the sound folder
Edited Sounds:
Explosion1.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explosion.wav )
Explosion2.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explosion2.wav )
explosionfar.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explod_far2.wav )
announce.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/announcment.wav ) Ogg version isn't five minutes long

Laser.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/laser_new2.wav )

Taser.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser5.wav )

New Files:
Nuke_toy_lowpower.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Nuke_toy_low.wav )
(Intended for use when the nuke toy is recharging, no code edit, just the sound upload for later)

IonRifle.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser4.wav ignore file names, it was originally going to be a taser sound but people wanted it for ion rifle)

Kenetic_accel.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Kenetic_accel.wav )
Unique sound for the Kinetic Accelerator mining tool

kenetic_reload.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/kenetic_reload.wav )
Reload sound

ZapBang.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser3.wav )

Unkown what it would be good for at the moment, but coderbus liked it, so i'm adding it, use it for what ever you like.
Adding new sounds and edited sounds to the sound folder
Edited Sounds:
Explosion1.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explosion.wav )
Explosion2.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explosion2.wav )
explosionfar.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explod_far2.wav )
announce.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/announcment.wav ) Ogg version isn't five minutes long

Laser.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/laser_new2.wav )

Taser.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser5.wav )

New Files:
Nuke_toy_lowpower.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Nuke_toy_low.wav )
(Intended for use when the nuke toy is recharging, no code edit, just the sound upload for later)

IonRifle.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser4.wav ignore file names, it was originally going to be a taser sound but people wanted it for ion rifle)

Kenetic_accel.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Kenetic_accel.wav )
Unique sound for the Kinetic Accelerator mining tool

kenetic_reload.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/kenetic_reload.wav )
Reload sound

ZapBang.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser3.wav )

Unkown what it would be good for at the moment, but coderbus liked it, so i'm adding it, use it for what ever you like.