Added a teamswap function for jailbreak door lists
Made terminals not usable at ROUNDSTATE_OVER
some safeguards for fire damage
nadget projectiles may no longer be destroyed by players until they hit a solid at least once
The 'time' column is now more accurate and shows the actual time played (not incremented during spectating, warmup, end of the round, etc).
made the scoreboard not overlap with bigprints
Automatically show scoreboard on ROUNDSTATE_OVER
Fixed scoreboard/accuracy interaction
improved waypoint positioning on screen edges
Added a visual indication of the initial detonation delay to the firetrap waypoints
Buff waypoints now use WaypointSprite_UpdateBuildFinished and are more persistent. Teamless buffs now retain their waypoint even after they're finished activating. Fixed buff teamcolor not updating on teamswap.
fix call to WeaponStats_LogDamage
Damage tracker: fixed plasma bomb being split between 2 damage sources
Added g_walljump_playerclip for the playerclip-loving q3 maps
Revert "Automatically show scoreboard on ROUNDSTATE_OVER"

This reverts commit 363e2e36fad73dc9005763ca997b3bf6862cd6b9.
rebalanced bash/lasergun/secondary fire/tl shield damage
add missing newline
Merge pull request #9 from alphacentauri7/unstable

Unstable
Made balanceteams command more informative. Fixed the round announcer.
Merge branch 'unstable' of github.com:nexAkari/RocketMinsta into unstable