Report any missing wait type handling funcs.
Return without delay if voicesPlayingCount is zero
Report usage if callback "injection."

These are generally giving incorrect results, but it will help to know
what games are triggering it.
Discard any pending result when closing a file.
Log more information about duplicate io operations.
Just in case, also clear results on shutdown.
Correct CheckAlpha() for un-rearranged textures.

Fixes #4403.  It was just not seeing the alpha when a texture had a large
bufw and a small w, and transparent only near the bottom - as in FF1's case.
Properly show OSD information of resolution
Merge pull request #5241 from DanyalZia/patch-50

Properly show OSD information of resolution
Merge pull request #5240 from unknownbrackets/texcache

Correct CheckAlpha() for un-rearranged textures
Merge pull request #5238 from unknownbrackets/callbacks

Add reporting for callback injection
Merge pull request #5239 from unknownbrackets/io-thread-fix

Fix glitch when a file is closed while its io thread operation is pending
Update comment
Fix audio gitches
Merge pull request #5237 from raven02/patch-6

Return without delay if voicesPlayingCount is zero
Wrap sceAac()
MediaEngine/atrac: Initialize some variables, remove use of some deprecated functions
Merge pull request #5244 from raven02/patch-7

Wrap sceAac()
Buildfix for iOS SDK < 7. Correct controller reconnection handling.
not need