Added new GameTag util function to check if an object has a GameTag so we don't have to call "GetComponent<GameTag>" every time.

Also made a name change for a function -- "GetGameObjectsWithTagToArray"
-> "GetGameObjectsWithTagAsArray". Adjust code accordingly.
Imported new animations and completed rewrite of pathfinding code.
Merged origin develop with local version.
Added boss scripts (incomplete)
Integrated animations from the code perspective. There is one issue in that the climbing animation is displaying incorrectly, so that needs to be fixed. It is not a code problem, however.
Merged branches
Merged branches
Merge branch 'develop' of github.com:yash3ahuja/CS496-CovertProtocol into develop
Added level framework. Added Elevator script and prefab.
Merge branch 'shooting' into develop
Merged shooting and develop. Currently it has the new scene, Level1Section1.
Merge branch 'develop' into interface

Conflicts:
	Assets/Art Assets/Materials/Textures/Test Wall Texture.jpg
	Assets/Art Assets/Materials/Textures/Test Wall Texture.jpg.meta
	Assets/Materials/Sprites/Test Wall Texture.jpg
	Assets/Materials/Sprites/Test Wall Texture.jpg.meta
	Assets/Materials/Textures/Test Wall Texture.jpg
	Assets/Materials/Textures/Test Wall Texture.jpg.meta
	Assets/Scripts/Controls/MouseController.cs
	Assets/Scripts/DoorTrigger.cs
	Assets/Scripts/GameTags.cs
	Assets/Scripts/Interaction/InteractableSquad.cs
	Assets/Scripts/Interaction/InteractionManager.cs
Bugfix + Scene Update

Updated scenes with new Main camera. The main differentis the mouse
controller component had a new argument. The main camera was made into a
a prefab, along with the radial menu.

Fixed bug where a Monobehavior derived object was being instantiated the
incorrect way.

Readded gametag functions which were removed.

Issues:

Movement issue. When pathing to certain locations, the unit will just
freeze, and not move again. Easy to replicate.

The sprites do not function with interactions yet. This is because they
do not have a mesh. Will be handled Sunday.