Sync the player with himself, clean code.

Now sync the player with himself in doSync().
This apparently fixes #16 but further testing is needed.

Move receiveSync to the Sync class as a static method.
dbgStressLoad can now take a target destination
Update from Qt 5.1.1 to Qt 5.2.0.
Minor cleaning.
Update before release
Index everfree map.
Don't log chat messages.
Replace Mango by Neon in serverlist
Implement GET /log to get the log on login server.

For example going to 127.0.0.1:1031/log in a web browser will send the log.
Add fross server
Limit chatlog to 50 messages

Merge @bunbunn's DLLs
Start working on Quests/NPC DB
Update NPC/Quests code
Fix quests, add log message

The ponyCode in quest files is actually ponyData. We should find a way to convert.
Add Dragoon0309's server

Edited to add new server
Merge pull request #24 from dragoon0309/master

Add Dragoon0309's server
Merge remote-tracking branch 'upstream/master'

Conflicts:
	PrivateServ-x64/LoE-Windows-x64_Data/Managed/Assembly-CSharp.dll
	PrivateServ-x64/data/players/mlkj/ponies.dat
	PrivateServ-x64/data/server.ini
	PrivateServ-x86/data/players/mlkj/ponies.dat
	PrivateServ-x86/data/server.ini
	PrivateServ-x86/loe_Data/Managed/Assembly-CSharp.dll
	data/players/mlkj/ponies.dat
	data/serversList.cfg
	moc_character.cpp
	moc_sync.cpp
	moc_widget.cpp
	ui_widget.h
Merge branch 'master' into console

Conflicts:
	LoE_PrivateServer.pro