Commiting a chunk of code
Committing a whack of stuff
Committing a whack of stuff
Committing a whack of stuff
Committing (you guessed it) a whack of stuff
More modes
Properly light our tile entities (makes them look much cooler)
Add a progress bar to the research station
Properly light our item renderers (makes them look much cooler)
Reorganize the block registration to do machines (in order) first, then blocks
Adjust slot placement for the new GUI texture
Gonna try out uploading to the Forge Maven host
Incorrect closure in the build.gradle
Add in Augmentation Table GUI xcf, add some more NBT name constants, implement a basic PlayerKnowledge object for storing transmutation data, and add in a basic save handler for the PlayerKnowledge
Move some interfaces into the util package
Remove the client configuration
Work on configuration
Implement bspkrs graphical configuration system
Coming back to configurations tonight
Add a helper to ensure that the String value we get from the configuration file is a valid one
Yeah, another whack of code.
Rename the dev jar to dev (imagine that)
Add in a template system for player transmutation knowledge