Renamed FollowPlayer to FollowTarget and added a camera configuration for the zoom
ObjectHit2 is now a 3D sound (balls make that sound)
A script monitors the player and initiates the end game sequence (shows and hides dialogues atm)
HUD and ScorePanel are now both parents of GUIWindow and as such can show and hide, the animation controller renamed to the more generic Window and is used by both windows.
AIAttack now uses the new character logic
(not for long.. it shall be deleted)
The player no longer holds a list of items
Many changes... mostly removing old scripts and adding new ones
Simplified this... no need to use an AudioMan, just play the sound
Changes to ball, it is now ThrowableObject and makes 3D sounds
Changes to the camera related to the new FollowTargetScript
SloMo, the player presses a button (or dies) and slow motion sequence happens,
not balanced or polished yet, it's just there as a stub
Changes to kill zone, it uses the new BaseCharacterController
More changes to the scene than I can count
Don't handle the end game logic in there...
The score panel buttons now work!
Show the score dialog a bit later (allow the players to enjoy the ragdolling massacre)
main-2: changes to prefabs (I guess)
Some preliminary changes - factions and basic AI
Changes to the enemy prefab
A couple more changes