Create texture data and draw texture
texture coordinate use half-edge method
Finish the texture mapping implementation.
transparent texture blending support
Generalize blended animation to Object3D instances, not just Bone instances.
Support phong/lambert lighting
clean color and can use domElement parameter.
Fix texture mapping bug through flipping texCoord.v
Remove unused variable
Add ambient color for palette
THREE.CTMLoader.load : new option to manage workers outside the laoder
Merge pull request #5101 from valette/ctm2

THREE.CTMLoader.load : new option to manage workers outside the loader
Merge pull request #5102 from valette/browserify

browserify lzma.js and ctm.js,
texel and palette use Uint8Array to decrease encode/decode at runtime
UI: Check whether image is undefined.
Fixed editor animation breakage somehow.
WebGLRenderer: Simplified updateSkeletons code.
Skeleton: Reuse matrix in update call.
Updated builds.
Uh?! Since when material.visible exists?
Updated builds.