Checks that morning can do stuff
End of day resets number of clicks clicked
daytime starts movingBox at random location
Adds visual indicator of game state change
Adds question about why relativeBox was making dup. divs

Creating movingBox over and over in daytime() doesn't
seem to make duplicates of it, but when I was making
relativeBox over and over in daytime() it kept adding
new divs one after the other after the other.
This happened even when relativeBox had a class instead
of an id.
Adds note on relative box issues, a couple other small things
Makes visual test of state change less terrible to behold
Corrects comment that puported to describe relativeBox issue

Not putting text in relativeBox has nothing to do with the
duplication of relativeBox, it has to do with movinbBox
getting duplicated.
Adds old code into sothisislifepseudo for reference
Starts adding function for calculating mood effects

Mapping functions. There's a specific one for clicks right
now, but maybe that function will be removed and the variables
will be declared and submitted with the rest of the code.
Works on logic for determining random chance based on likelyhood
Fixes some syntax, adjusts a comment