Started to refactor World by pulling out MapGen. This breaks compilation.
Moved all directories from the worlds into the worlds/ directory.
Compiles again. But will not run, because refactoring is not done.
Started to sketch some ideas for configuration of a single world.
worlds -> world
- Moved World() from map into Editor_Game_Base.
- Started Lua interface to define the world resources programmatically.
- Fixed style rules to detect when spaces at the beginning of the line are used
  for indentation.
Resource parsing now works again. Switched from conf files to Lua. This needed
heavy modifications in LuaTable and it did not get prettier.
Compile fix.
Merged trunk. Run situation is unchanged.
Merged trunk.
First terrain type is defined in Lua now.
Game starts again in Editor. Ported all greenland terrain descriptions over.
Made a mistake with the overlay callbacks.
Added missing file.
Merged trunk. Removed debug output. Editor seems to be in a working state.
Merged trunk.
Intermediate commit. Need to rip out Profile from some classes.
Merged trunk.
Refactored a bit. We can now nearly load critters from lua.
Bunny is now defined in lua.