Added Gradiant Temp with a Distance Equation
Corrected gradient heat algorithm
Removed heating variable (temp used for this purpose)
Made the algorithm dynamically determine multiplier based on range
Merged branch 'GradiantTemp' into 'master' with conflicts resolved
Added simple algorithm to scale air quality based on the amount of empty space surrounding the player
Slight fix to physics using a fortune level of '1' to determine the number of items to drop
Added option to disable heatstoke on specific mobs
Added physics debugging text to the GUI
Added Iron Golems to default list of non-tracked entities
Cleaned up Config
Added Shift + J to add objects, With an ouput if you forget to hold shift
Fixed some Default Settings
Fixed Farenheit Not working Correctly
Fixed Biomes Not giving correct data
Optimised removal of non-player trackers (when option is enabled)
Fixed non-player trackers not updating
Added ignoring case when loading entity names
Fixed some possible referencing issues with removing/saving trackers
Fixed debugging flickering between other tracker information
Attempt at Travis CI integration
*playing around with Travis CI*
*playing around with Travis CI*
Removed experimental auto-build stuffs
Simplified and compressed the debug text overlay
Fixed some debug values not working on server
Corrected farenheit calculations on debug text
Fixed mudslides not working
Fixed NPE in mudslides
Further lowered number of drops in landslides
Slowed physics debugging times to be human readable
Made creative mode pause status bars instead of resetting them
-- Patch Update 1.1.1 --
Fixed typos in configuration property names (may break some existing settings)
Physics blocks no longer break into items when dropped on blocks (still possible in rare cases)
Ores drop as themselves instead of changing into cobblestone
Stone cracking is now toggleable
Temperature distance falloff is much better
Fixed heat sources not working in negative axis
Cooling blocks now use distance falloff
Negative temperature/quality in custom properties improved
Fixed add/remove key functionality within chat
Animals don't get heatstroke/hypothermia in habitable biomes now
Chickens ignore heatstroke by default now
Minor fixes in the debugging overlay
Added missing 'canHang' variable from block properties
Fixed custom blocks ignoring physics entirely
Changed some logging messages to WARNING instead of INFO
Add in a replacer to remove the dots and replace with underscore in Keybind File