Getting rid of inconsequential compilation warnings
Catch generic exceptions in CleanDatabase, clean up countShipsInDatabase query, tweak load count message
Restore original vessel loading message, fix issue with countShipsInDatabase always returning NULL/0
Minor tweak to vessel loading message to reduce any possible user confusion about update-count vs actual-loadable-vessels-count
Fix server's vessel count, ensure intial sync only happens after flight scene fully ready, always handle updates during initial sync fully
Fixes #605
Add flight chat offset, retool chat line splitting to help ensure the chat box can't be pushed off screen
This can still be broken if you try hard enough and splits some lines a little early, but it works well enough for the moment compared to the old solution
Fixes #628
Don't show an error message if optimization fails due to new/empty DB
Minor error logging improvements for Server.hostingLoop
Get rid of some chatty debug log entries, fix bug in live-server optimization
Stop CleanDatabase from showing an error if there are no vessels
Close chat entry box if Esc is pressed, "Press Chat key" message now only appears 1x
Fixes #468
Added distributable documentation to repo
Fix HandleWarping not getting correct new subspace ID
Fixes #721
Add setting for freezing server time when no players are present
For anyone that wants to preserve the old behaviour, but default will be to allow time to pass when the server is empty
Clean up ServerSettings and fix /set help
Make /set help output less hideous
Turn on connection pooling for SQLite.
Fix server won't create fresh SQLite universe DB when pooling is active
DB Use counting and reference locking

Fixes upgrade/reader crashing issue.
Send orbital data using orbital parameters instead of co-ordinate vectors.