first 20 levels of ballAgent complete, considering code refactor
workin on code, works
working on tiled backgrounds, hacky but works
tiling backgrounds a bit better, not working due to hacks, still more than had before
vertical tiling works
added pretty impressive horizontal tiling, now tweaking for perfect sizing
added tiling to platforms, tightening up
new working tile function
greatly tightened up iterations code
improved tiling algorthm works, goes a bit too far right and down, which is what was expected
miraculously added scaling and picture perfect tiling works
fixed floor tiling with small hack, added orange tiles, game is really progressing
before adding backgrounds!
added background, so key
multiple backgrounds work
skinned all elements automatically
added hacky but effective level transition
automating stuff, automating debug
moved debug logic into ngrEnvironment
made blocker function async, moved functionality to environment