Uninitialized memory and leaks that valgrind was complaining about
Utilities for baking scene mesh children into a parent
Removed superfluous screen clearing
Build instructions more concise
Vector3::lengthSquared
Mesh vertex manipulation utilities
Added Matrix multiplyWithPerspective method, as opposed to the
default affine multiplication
Method to sort entity children along a vector
Wrong type warning. false should be NULL
Able to query how long slept for each frame
Hacking around with SIMD extensions
Some missing uniform matrix support
Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
Added octosphere and optimized subdivider so it doesn't make too many vertices.
Fix for matrix param in double mode
No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner
More complete messages about loading shader data