added gameworld test (unimplemented, empty shell)
renamed Gameworldtest
hardcoded main, two spaceship exists and the first one fires a projectile
fixed bug in spaceship not allocating armsComponent
fixed bug with SPACESHIP_FIRE event in gameworld
fixed ProjectileFactory to clone params instead of copying references
simplyfied armscomponent (bullet now travels the same speed as spaceship when fired), was buggy and other things should be prioritized
Merge branch 'master' of https://github.com/Kuxe/oopprojekt