Update:
- Added manual structural placement for level design (it is also upside down...)
- Tried my best at making the level (or did I?).
- Gave the player 10 lives... (reasonable or not?) Easy mode?

Wish List:
* Fix last known bugs? uhh,
	- GameObjects overlapping Construct UI,.
	- "Legends say the ultimate tile is still there."
	- Giants walk through walls.
	- Structure playing death sound on damaged state

* Balancing:
	- So far everything looks ok witht the implementation of structure generation.
	- collider areas could be improved.
	- item drop % and/or change in amount recovered.
	- structure pricing could be improved.
	- Feel like giants could use work still. They are too bland.

* Game Revamps:  Removal or integration of the ammo resource.
	- More enemies
	- Could set critical condition to 3-5 lives instead of 1 to give more warning.

* Mechanics:
	- Wall  blocking projectiles either or both incarnate and/or spit
	- Items of daylightwalkers getting stuck on top of objects (intended?)
	- Wall reflecting projectiles?
	- Giant Shockwave upon death? reflect projectiles?

* Fun Factor
	- You can randomly generate beginning level randomly, you only need to make changes in the code in
		TileGenerator -> StructureMap[ , ] tells Board [ , ] what type of structure to generate.
	-  I had a change of heart on the "Best Player" with the high score, implement that if you want LOL.

To CAT
Final Word:
	- I hoped this update would motivate you somehow.  (make a (1)(any) change for humanity?)
	- Screencast!!