Build mesh with non-solid voxels already translated into voxel position
Remove .position on porous mesh, shader now uses modelMatrix
Generate mesh with voxel offset already added, to avoid slow iteration

Update block-models

deathcap/block-models@92479ba3d8e31e4414f21330bd8e346d823cc191 Add optional translation offset x,y,z to parseBlockModel()

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