Added SetDoDaylightCycle() and IsDaylightCycleEnabled() to cWorld.
I need this for a GameRule plugin.
Send the old slab to the client when the interact cancelled.
Added comment.
Renamed m_DoDaylightCycle to m_CycleDaylight.
Changed cStructGenOreNests to take a list of ores + the block to replace.
Added NetherOreNests.
It generates Nether Quarts.
Added NaturalPatches generator
It generates gravel and dirt.
Merge branch 'master' into LuaAPI
Renamed functions.
Added IsDaylightCycleEnabled saving.
Changed comment.
Added a comment and simplified code.
Fixed potential crash in Player.cpp
Fixes CID 71780
If ShouldBroadcastDeathMessages is false the pointer would fall through to a check agaist it being a player
Merge pull request #1299 from mc-server/Slabs

Send the old slab to the client when the interact cancelled.
Spaces
Merge pull request #1309 from mc-server/coverity_fixes

Fixed potential crash in Player.cpp
Bunch of tweaks:
Renamed Quarts to Quartz
Using const_iterator instead of iterator
Used CheckBasicStyle script to find style errors
Fixed potential null dereference
Fixes CID 70466
Fixed circular dependecy luaState_Call.inc
Merge pull request #1311 from mc-server/CMakeFix

Fixed circular dependecy luaState_Call.inc