Get JNIEnv in thread-aware manner.
Fix for IME on some devices that claim they are fullscreen. No downside seen yet!
Update Cocos2dxGLSurfaceView.java
Workaround for iOS 6 sincos crash.
Cleaning up tmp files.
Adjust sincos approximation to work with MSVC.

Also faster wrap method.
Floatify math for MSVC.
Typo fix.
More typos.
Final cast!
Merge pull request #173 from LoomSDK/BJG-FixiOS6SinCosCrash

Fix iOS6 sincos crash
Fix for Kindle Fire (SGX540s actually) pure black textures caused by PowerVR GLES bug on mipmap generation. Only solution is to *not* generate mipmaps on these devices though :(
Merge pull request #174 from 24BitGames/LFL-SGX540-BlackMipmapsFix

Fix for Kindle Fire (SGX540s actually) pure black textures caused by Pow...
Merge pull request #172 from LoomSDK/BJG-FixIMEInput

Fix for IME on some devices that claim they are fullscreen. No downside ...
Merge pull request #171 from LoomSDK/BJG-FixJNIEnv

Get JNIEnv in thread-aware manner.
Fixed missing getEnv().
Merge pull request #175 from LoomSDK/BJG-FixMissingEnv

Fixed missing getEnv().
Proper early checking for failed Native Texture Asset loads to avoid orphaned Native Texture IDs that break all the things
Support for LongLong JSON reads (as Strings) to handle cases such as large integer IDs that are > 31bits in value (i.e.. Facebook User IDs)
Merge pull request #176 from 24BitGames/LFL-LOOM-TextureAssetNativeIDKerbobble

Proper early checking for failed Native Texture Asset loads to avoid orp...