added error checking for AddFillContours which was previously being ignored
added error code for AKUSetContext () and a new method to check validity of a context ID
fixed dubm mistake in AKUSetContext ()
renamed straggling symbol in MOAIIso8601DateFormatter (MOB-1620)
added means to bind system level callbacks (such as reachability) to a specific context; updated reachability handling to respect multiple contexts (MOB-1706)
Merge branch 'tessError' of https://github.com/patrickmeehan/moai-dev into develop-pointinside
Using malloc instead of new, treating 1d array as a 2d array to reduce allocations and improve performance.
improvements to moaiutil ant-libmoai
added support for setting path to moai sdk explicitly in moaiutil ant-libmoai; removed android #ifdefs from ZLLog (already handled in zl_vprintf, zl_vfprintf)
restore entire global context on reachability callback - possible fix for MOB-1706
Replaced assert with zl_assert to allow us to customize error handling. Also added a function to set the env so the zl_assert macro can use it to return to the pref state. Still need a check for the env pointer!
More enhancements to the assert system revolving around the env pointer, should now resume under iOS 8. Maybe better organization in the future? (creating a separate zl_assert file) but this will do for now.
Merge branch 'feature/zl_assert' of https://github.com/patrickmeehan/moai-dev into develop-pointinside
fix to stop crashing on devices
adding #ifdef _DEBUG so zl_assert shouldn't raise a signal in release mode, but will in debug
starting work on new host generation script
Merge branch 'develop-pointinside' of https://github.com/patrickmeehan/moai-dev into develop-pointinside
modified method of replacing assert - now uses header search paths instead of header injection (due to gnu assert.h lacking header guards)
Adding error checking for AddFillContours function. Previously this function was returning an error code that was getting ignored.
Returning earlier from MOAIVectorShape when an error is detected.
added getter for texture ID to MOAITextureBase