Renders correct number of enemies
Merge branch 'master' of https://github.com/rising-thunder/rasr
Renders correct number of enemies
Merge pull request #30 from Dokko1230/master

creates map with default template
removes some dangerous buttons
Identifies first and all other map loads
Renders first login monsters, fix event listeners
Correctly deletes enemies on change screen
Remove console logs
Remove console logs
Add route for saving new tileset
Start writing out function for saving new tileset to folder system
Styles chatbox
Write out logic for chatbox with angularjs
Write out html for chatbox on game screen
Renders enemies in positions sent by server
Fetches enemies from memory if possible
Passes over enemy positions for server side processing
Comment tricky part
Renders & moves enemies randomly on all clients